프로퍼티 | 타입 | 설명 | |
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hasSortableArrays | bool | ||
isInitialized | bool | ||
listIndex | List |
메소드 | 설명 | |
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OnInspectorGUI ( ) : void |
메소드 | 설명 | |
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DrawDefaultSortable ( ) : void |
Draw the default inspector, with the sortable arrays
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DrawPropertiesFrom ( string propertyStart ) : void |
Draw the default inspector, starting from a given property
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DrawPropertiesFromUpTo ( string propertyStart, string propertyStop ) : void |
Draw the default inspector, starting from a given property to a stopping property
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DrawPropertiesUpTo ( string propertyStop ) : void |
Draw the default inspector, up to a given property
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DrawPropertySortableArray ( UnityEditor.SerializedProperty property ) : void |
Draw a SerializedProperty as a ReorderableList if it was found during initialization, otherwise use EditorGUILayout.PropertyField
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DrawSortableExcept ( ) : void |
Draw the default inspector, except for the given property names
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GetGrandParentPath ( UnityEditor.SerializedProperty property ) : string | ||
GetSortableList ( UnityEditor.SerializedProperty property ) : |
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InitInspector ( ) : void | ||
IterateSerializedProp ( UnityEditor.SerializedProperty property ) : void |
메소드 | 설명 | |
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CreateListData ( UnityEditor.SerializedProperty property ) : void | ||
OnEnable ( ) : void |
protected DrawPropertiesFrom ( string propertyStart ) : void | ||
propertyStart | string | Property name to start from |
리턴 | void |
protected DrawPropertiesFromUpTo ( string propertyStart, string propertyStop ) : void | ||
propertyStart | string | Property name to start from |
propertyStop | string | Property name to stop at |
리턴 | void |
protected DrawPropertiesUpTo ( string propertyStop ) : void | ||
propertyStop | string | Property name to stop at |
리턴 | void |
protected DrawPropertySortableArray ( UnityEditor.SerializedProperty property ) : void | ||
property | UnityEditor.SerializedProperty | |
리턴 | void |
protected static GetGrandParentPath ( UnityEditor.SerializedProperty property ) : string | ||
property | UnityEditor.SerializedProperty | |
리턴 | string |
protected GetSortableList ( UnityEditor.SerializedProperty property ) : |
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property | UnityEditor.SerializedProperty | |
리턴 |
protected IterateSerializedProp ( UnityEditor.SerializedProperty property ) : void | ||
property | UnityEditor.SerializedProperty | |
리턴 | void |