메소드 | 설명 | |
---|---|---|
OnGUI ( |
||
TryGetResourcePath ( string assetPath, string &resourcePath ) : bool |
메소드 | 설명 | |
---|---|---|
FlashInspector ( ) : void | ||
StartInspectorFlash ( ) : void |
public OnGUI ( |
||
position | ||
property | UnityEditor.SerializedProperty | |
label | ||
리턴 | void |
public static TryGetResourcePath ( string assetPath, string &resourcePath ) : bool | ||
assetPath | string | |
resourcePath | string | |
리턴 | bool |