C# 클래스 UnityEditorInternal.ReorderableListWithRenameAndScrollView

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
listElementStyle UnityEngine.GUIStyle
onCustomDrawElement ReorderableList.ElementCallbackDelegate
onDeleteItemAtIndex Action
onGetNameAtIndex string>.Func
onNameChangedAtIndex string>.Action
onSelectionChanged Action
renameOverlayStyle UnityEngine.GUIStyle

공개 메소드들

메소드 설명
BeginRename ( int index, float delay ) : void
DoRenameOverlay ( ) : void
DrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
DrawElementText ( Rect r, int index, bool isActive, bool isSelected, bool isFocused ) : void
EndRename ( bool acceptChanges ) : void
FrameItem ( int index ) : void
IsRenamingIndex ( int index ) : bool
MouseUpCallback ( ReorderableList list ) : void
OnEvent ( ) : void
OnGUI ( Rect rect ) : void
ReorderCallback ( ReorderableList list ) : void
ReorderableListWithRenameAndScrollView ( ReorderableList list, State state ) : System
SelectCallback ( ReorderableList list ) : void

비공개 메소드들

메소드 설명
CanBeginRename ( ) : bool
CommandHandling ( ) : void
EnsureRowIsVisible ( int index, float scrollGUIHeight ) : void
GetRenameOverlay ( ) : RenameOverlay
KeyboardHandling ( ) : void
RemoveSelected ( ) : void
RenameEnded ( ) : void

메소드 상세

BeginRename() 공개 메소드

public BeginRename ( int index, float delay ) : void
index int
delay float
리턴 void

DoRenameOverlay() 공개 메소드

public DoRenameOverlay ( ) : void
리턴 void

DrawElement() 공개 메소드

public DrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
r UnityEngine.Rect
index int
isActive bool
isFocused bool
리턴 void

DrawElementText() 공개 메소드

public DrawElementText ( Rect r, int index, bool isActive, bool isSelected, bool isFocused ) : void
r UnityEngine.Rect
index int
isActive bool
isSelected bool
isFocused bool
리턴 void

EndRename() 공개 메소드

public EndRename ( bool acceptChanges ) : void
acceptChanges bool
리턴 void

FrameItem() 공개 메소드

public FrameItem ( int index ) : void
index int
리턴 void

IsRenamingIndex() 공개 메소드

public IsRenamingIndex ( int index ) : bool
index int
리턴 bool

MouseUpCallback() 공개 메소드

public MouseUpCallback ( ReorderableList list ) : void
list ReorderableList
리턴 void

OnEvent() 공개 메소드

public OnEvent ( ) : void
리턴 void

OnGUI() 공개 메소드

public OnGUI ( Rect rect ) : void
rect UnityEngine.Rect
리턴 void

ReorderCallback() 공개 메소드

public ReorderCallback ( ReorderableList list ) : void
list ReorderableList
리턴 void

ReorderableListWithRenameAndScrollView() 공개 메소드

public ReorderableListWithRenameAndScrollView ( ReorderableList list, State state ) : System
list ReorderableList
state State
리턴 System

SelectCallback() 공개 메소드

public SelectCallback ( ReorderableList list ) : void
list ReorderableList
리턴 void

프로퍼티 상세

listElementStyle 공개적으로 프로퍼티

public GUIStyle,UnityEngine listElementStyle
리턴 UnityEngine.GUIStyle

onCustomDrawElement 공개적으로 프로퍼티

public ReorderableList.ElementCallbackDelegate onCustomDrawElement
리턴 ReorderableList.ElementCallbackDelegate

onDeleteItemAtIndex 공개적으로 프로퍼티

public Action onDeleteItemAtIndex
리턴 Action

onGetNameAtIndex 공개적으로 프로퍼티

public Func onGetNameAtIndex
리턴 string>.Func

onNameChangedAtIndex 공개적으로 프로퍼티

public Action onNameChangedAtIndex
리턴 string>.Action

onSelectionChanged 공개적으로 프로퍼티

public Action onSelectionChanged
리턴 Action

renameOverlayStyle 공개적으로 프로퍼티

public GUIStyle,UnityEngine renameOverlayStyle
리턴 UnityEngine.GUIStyle