C# 클래스 UnityEditorInternal.RectUtils

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
Contains ( Rect a, Rect b ) : bool
Encompass ( Rect a, Rect b ) : Rect
Inflate ( Rect a, float factor ) : Rect
Inflate ( Rect a, float factorX, float factorY ) : Rect
Intersection ( Rect r1, Rect r2, Rect &intersection ) : bool
Intersects ( Rect r1, Rect r2 ) : bool
IntersectsSegment ( Rect rect, Vector2 p1, Vector2 p2 ) : bool
Move ( Rect r, Vector2 delta ) : Rect
Offset ( Rect a, Rect b ) : Rect
Offset ( Rect r, float offsetX, float offsetY ) : Rect
OffsetX ( Rect r, float offsetX ) : Rect

메소드 상세

Contains() 공개 정적인 메소드

public static Contains ( Rect a, Rect b ) : bool
a UnityEngine.Rect
b UnityEngine.Rect
리턴 bool

Encompass() 공개 정적인 메소드

public static Encompass ( Rect a, Rect b ) : Rect
a UnityEngine.Rect
b UnityEngine.Rect
리턴 UnityEngine.Rect

Inflate() 공개 정적인 메소드

public static Inflate ( Rect a, float factor ) : Rect
a UnityEngine.Rect
factor float
리턴 UnityEngine.Rect

Inflate() 공개 정적인 메소드

public static Inflate ( Rect a, float factorX, float factorY ) : Rect
a UnityEngine.Rect
factorX float
factorY float
리턴 UnityEngine.Rect

Intersection() 공개 정적인 메소드

public static Intersection ( Rect r1, Rect r2, Rect &intersection ) : bool
r1 UnityEngine.Rect
r2 UnityEngine.Rect
intersection UnityEngine.Rect
리턴 bool

Intersects() 공개 정적인 메소드

public static Intersects ( Rect r1, Rect r2 ) : bool
r1 UnityEngine.Rect
r2 UnityEngine.Rect
리턴 bool

IntersectsSegment() 공개 정적인 메소드

public static IntersectsSegment ( Rect rect, Vector2 p1, Vector2 p2 ) : bool
rect UnityEngine.Rect
p1 Vector2
p2 Vector2
리턴 bool

Move() 공개 정적인 메소드

public static Move ( Rect r, Vector2 delta ) : Rect
r UnityEngine.Rect
delta Vector2
리턴 UnityEngine.Rect

Offset() 공개 정적인 메소드

public static Offset ( Rect a, Rect b ) : Rect
a UnityEngine.Rect
b UnityEngine.Rect
리턴 UnityEngine.Rect

Offset() 공개 정적인 메소드

public static Offset ( Rect r, float offsetX, float offsetY ) : Rect
r UnityEngine.Rect
offsetX float
offsetY float
리턴 UnityEngine.Rect

OffsetX() 공개 정적인 메소드

public static OffsetX ( Rect r, float offsetX ) : Rect
r UnityEngine.Rect
offsetX float
리턴 UnityEngine.Rect