C# 클래스 UnityEditorInternal.Chart

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
m_NotSupportedWarning string

공개 메소드들

메소드 설명
DoGUI ( ChartType type, int selectedFrame, ChartData cdata, ProfilerArea area, bool active, GUIContent icon, ChartAction &action ) : int
LoadAndBindSettings ( string chartSettingsName, ChartData cdata ) : void
OnLostFocus ( ) : void

비공개 메소드들

메소드 설명
CorrectLabelPositions ( float ypositions, float heights, float maxHeight ) : void
DoFrameSelectionDrag ( float x, Rect r, ChartData cdata, int len ) : int
DoLabel ( float x, float y, string text, float alignment ) : void
DrawChartItemLine ( Rect r, ChartData cdata, int index ) : void
DrawChartItemStacked ( Rect r, int index, ChartData cdata, float sumbuf ) : void
DrawChartItemStackedOverlay ( Rect r, int index, ChartData cdata, float sumbuf ) : void
DrawChartLine ( int selectedFrame, ChartData cdata, Rect r ) : void
DrawChartStacked ( int selectedFrame, ChartData cdata, Rect r ) : void
DrawGridStacked ( Rect r, ChartData cdata ) : void
DrawLabelDragger ( ChartType type, Rect r, ChartData cdata ) : void
DrawLabelsLine ( int selectedFrame, ChartData cdata, Rect r ) : void
DrawLabelsStacked ( int selectedFrame, ChartData cdata, Rect r ) : void
DrawMaxValueScale ( ChartData cdata, Rect r ) : void
DrawSelectedFrame ( int selectedFrame, ChartData cdata, Rect r ) : void
GetLabelHeight ( string text ) : float
HandleFrameSelectionEvents ( int selectedFrame, int chartControlID, Rect chartFrame, ChartData cdata, int len ) : int
LabelDraggerDrag ( int chartControlID, ChartType chartType, ChartData cdata, Rect r, bool active ) : void
LoadChartsSettings ( ChartData cdata ) : void
MoveSelectedFrame ( int selectedFrame, ChartData cdata, int direction ) : int
SaveChartsSettingsEnabled ( ChartData cdata ) : void
SaveChartsSettingsOrder ( ChartData cdata ) : void

메소드 상세

DoGUI() 공개 메소드

public DoGUI ( ChartType type, int selectedFrame, ChartData cdata, ProfilerArea area, bool active, GUIContent icon, ChartAction &action ) : int
type ChartType
selectedFrame int
cdata ChartData
area ProfilerArea
active bool
icon UnityEngine.GUIContent
action ChartAction
리턴 int

LoadAndBindSettings() 공개 메소드

public LoadAndBindSettings ( string chartSettingsName, ChartData cdata ) : void
chartSettingsName string
cdata ChartData
리턴 void

OnLostFocus() 공개 메소드

public OnLostFocus ( ) : void
리턴 void

프로퍼티 상세

m_NotSupportedWarning 공개적으로 프로퍼티

public string m_NotSupportedWarning
리턴 string