C# 클래스 UnityEditorInternal.AnimationCurvePreviewCache

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
GetCurvePreview ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, AnimationCurve curve, Color color ) : Texture2D
GetCurvePreviewFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, AnimationCurve curve, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
GetCurvePreviewRegion ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, AnimationCurve curve, AnimationCurve curve2, Color color ) : Texture2D
GetCurvePreviewRegionFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, AnimationCurve curve, AnimationCurve curve2, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, AnimationCurve curve2, Color color ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, AnimationCurve curve2, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, AnimationCurve curve2, Color color, Color topFillColor, Color bottomFillColor, Rect curveRanges ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, AnimationCurve curve2, Color color, Rect curveRanges ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, Color color ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, Color color, Color topFillColor, Color bottomFillColor, Rect curveRanges ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, Color color, Rect curveRanges ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, Color color ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, Color color, Color topFillColor, Color bottomFillColor, Rect curveRanges ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, Color color, Rect curveRanges ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color, Color topFillColor, Color bottomFillColor, Rect curveRanges ) : Texture2D
GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color, Rect curveRanges ) : Texture2D
GetPropertyPreview ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, UnityEditor.SerializedProperty property, Color color ) : Texture2D
GetPropertyPreviewFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, UnityEditor.SerializedProperty property, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
GetPropertyPreviewRegion ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color ) : Texture2D
GetPropertyPreviewRegionFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D

비공개 메소드들

메소드 설명
ClearCache ( ) : void
INTERNAL_CALL_GetCurvePreview ( int previewWidth, int previewHeight, bool useCurveRanges, Rect &curveRanges, AnimationCurve curve, Color &color ) : Texture2D
INTERNAL_CALL_GetCurvePreviewFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect &curveRanges, AnimationCurve curve, Color &color, Color &topFillColor, Color &bottomFillColor ) : Texture2D
INTERNAL_CALL_GetCurvePreviewRegion ( int previewWidth, int previewHeight, bool useCurveRanges, Rect &curveRanges, AnimationCurve curve, AnimationCurve curve2, Color &color ) : Texture2D
INTERNAL_CALL_GetCurvePreviewRegionFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect &curveRanges, AnimationCurve curve, AnimationCurve curve2, Color &color, Color &topFillColor, Color &bottomFillColor ) : Texture2D
INTERNAL_CALL_GetPropertyPreview ( int previewWidth, int previewHeight, bool useCurveRanges, Rect &curveRanges, UnityEditor.SerializedProperty property, Color &color ) : Texture2D
INTERNAL_CALL_GetPropertyPreviewFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect &curveRanges, UnityEditor.SerializedProperty property, Color &color, Color &topFillColor, Color &bottomFillColor ) : Texture2D
INTERNAL_CALL_GetPropertyPreviewRegion ( int previewWidth, int previewHeight, bool useCurveRanges, Rect &curveRanges, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color &color ) : Texture2D
INTERNAL_CALL_GetPropertyPreviewRegionFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect &curveRanges, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color &color, Color &topFillColor, Color &bottomFillColor ) : Texture2D

메소드 상세

GetCurvePreview() 공개 정적인 메소드

public static GetCurvePreview ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, AnimationCurve curve, Color color ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
curve UnityEngine.AnimationCurve
color Color
리턴 UnityEngine.Texture2D

GetCurvePreviewFilled() 공개 정적인 메소드

public static GetCurvePreviewFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, AnimationCurve curve, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
curve UnityEngine.AnimationCurve
color Color
topFillColor Color
bottomFillColor Color
리턴 UnityEngine.Texture2D

GetCurvePreviewRegion() 공개 정적인 메소드

public static GetCurvePreviewRegion ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, AnimationCurve curve, AnimationCurve curve2, Color color ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
curve UnityEngine.AnimationCurve
curve2 UnityEngine.AnimationCurve
color Color
리턴 UnityEngine.Texture2D

GetCurvePreviewRegionFilled() 공개 정적인 메소드

public static GetCurvePreviewRegionFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, AnimationCurve curve, AnimationCurve curve2, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
curve UnityEngine.AnimationCurve
curve2 UnityEngine.AnimationCurve
color Color
topFillColor Color
bottomFillColor Color
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, AnimationCurve curve2, Color color ) : Texture2D
previewWidth int
previewHeight int
curve UnityEngine.AnimationCurve
curve2 UnityEngine.AnimationCurve
color Color
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, AnimationCurve curve2, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
previewWidth int
previewHeight int
curve UnityEngine.AnimationCurve
curve2 UnityEngine.AnimationCurve
color Color
topFillColor Color
bottomFillColor Color
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, AnimationCurve curve2, Color color, Color topFillColor, Color bottomFillColor, Rect curveRanges ) : Texture2D
previewWidth int
previewHeight int
curve UnityEngine.AnimationCurve
curve2 UnityEngine.AnimationCurve
color Color
topFillColor Color
bottomFillColor Color
curveRanges UnityEngine.Rect
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, AnimationCurve curve2, Color color, Rect curveRanges ) : Texture2D
previewWidth int
previewHeight int
curve UnityEngine.AnimationCurve
curve2 UnityEngine.AnimationCurve
color Color
curveRanges UnityEngine.Rect
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, Color color ) : Texture2D
previewWidth int
previewHeight int
curve UnityEngine.AnimationCurve
color Color
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
previewWidth int
previewHeight int
curve UnityEngine.AnimationCurve
color Color
topFillColor Color
bottomFillColor Color
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, Color color, Color topFillColor, Color bottomFillColor, Rect curveRanges ) : Texture2D
previewWidth int
previewHeight int
curve UnityEngine.AnimationCurve
color Color
topFillColor Color
bottomFillColor Color
curveRanges UnityEngine.Rect
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, AnimationCurve curve, Color color, Rect curveRanges ) : Texture2D
previewWidth int
previewHeight int
curve UnityEngine.AnimationCurve
color Color
curveRanges UnityEngine.Rect
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, Color color ) : Texture2D
previewWidth int
previewHeight int
property UnityEditor.SerializedProperty
color Color
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
previewWidth int
previewHeight int
property UnityEditor.SerializedProperty
color Color
topFillColor Color
bottomFillColor Color
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, Color color, Color topFillColor, Color bottomFillColor, Rect curveRanges ) : Texture2D
previewWidth int
previewHeight int
property UnityEditor.SerializedProperty
color Color
topFillColor Color
bottomFillColor Color
curveRanges UnityEngine.Rect
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, Color color, Rect curveRanges ) : Texture2D
previewWidth int
previewHeight int
property UnityEditor.SerializedProperty
color Color
curveRanges UnityEngine.Rect
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color ) : Texture2D
previewWidth int
previewHeight int
property UnityEditor.SerializedProperty
property2 UnityEditor.SerializedProperty
color Color
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
previewWidth int
previewHeight int
property UnityEditor.SerializedProperty
property2 UnityEditor.SerializedProperty
color Color
topFillColor Color
bottomFillColor Color
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color, Color topFillColor, Color bottomFillColor, Rect curveRanges ) : Texture2D
previewWidth int
previewHeight int
property UnityEditor.SerializedProperty
property2 UnityEditor.SerializedProperty
color Color
topFillColor Color
bottomFillColor Color
curveRanges UnityEngine.Rect
리턴 UnityEngine.Texture2D

GetPreview() 공개 정적인 메소드

public static GetPreview ( int previewWidth, int previewHeight, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color, Rect curveRanges ) : Texture2D
previewWidth int
previewHeight int
property UnityEditor.SerializedProperty
property2 UnityEditor.SerializedProperty
color Color
curveRanges UnityEngine.Rect
리턴 UnityEngine.Texture2D

GetPropertyPreview() 공개 정적인 메소드

public static GetPropertyPreview ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, UnityEditor.SerializedProperty property, Color color ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
property UnityEditor.SerializedProperty
color Color
리턴 UnityEngine.Texture2D

GetPropertyPreviewFilled() 공개 정적인 메소드

public static GetPropertyPreviewFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, UnityEditor.SerializedProperty property, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
property UnityEditor.SerializedProperty
color Color
topFillColor Color
bottomFillColor Color
리턴 UnityEngine.Texture2D

GetPropertyPreviewRegion() 공개 정적인 메소드

public static GetPropertyPreviewRegion ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
property UnityEditor.SerializedProperty
property2 UnityEditor.SerializedProperty
color Color
리턴 UnityEngine.Texture2D

GetPropertyPreviewRegionFilled() 공개 정적인 메소드

public static GetPropertyPreviewRegionFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
property UnityEditor.SerializedProperty
property2 UnityEditor.SerializedProperty
color Color
topFillColor Color
bottomFillColor Color
리턴 UnityEngine.Texture2D