메소드 |
설명 |
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CallExpandedEvent ( UnityEditorInternal.VersionControl.ListItem item, bool remove ) : void |
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CreateResources ( ) : void |
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DisplayName ( UnityEditorInternal.VersionControl.ListItem item ) : string |
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DrawItem ( UnityEditorInternal.VersionControl.ListItem item, Rect area, float x, float y, bool focus, bool selected ) : void |
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DrawItems ( Rect area, bool focus ) : void |
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ExpandLastItem ( ) : void |
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GetChangeSetItem ( ChangeSet change ) : UnityEditorInternal.VersionControl.ListItem |
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GetItemAt ( Rect area, Vector2 pos ) : UnityEditorInternal.VersionControl.ListItem |
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GetTwin ( UnityEditorInternal.VersionControl.ListItem item ) : UnityEditorInternal.VersionControl.ListItem |
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GetTwinAsset ( UnityEditorInternal.VersionControl.ListItem item ) : UnityEditorInternal.VersionControl.ListItem |
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GetTwinMeta ( UnityEditorInternal.VersionControl.ListItem item ) : UnityEditorInternal.VersionControl.ListItem |
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HandleKeyInput ( Event e ) : void |
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HandleMouse ( Rect area ) : bool |
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HandleSelectAll ( ) : void |
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HasHiddenMetaFile ( UnityEditorInternal.VersionControl.ListItem item ) : bool |
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IsSelected ( UnityEditorInternal.VersionControl.ListItem item ) : bool |
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IsSelectedAsset ( ) : bool |
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LoadExpanded ( UnityEditorInternal.VersionControl.ListItem item ) : void |
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PathSearchFind ( string path ) : ListItem |
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PathSearchUpdate ( ListItem item ) : void |
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ScrollDownTo ( ListItem item ) : bool |
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ScrollUpTo ( ListItem item ) : bool |
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SelectedAllHelper ( ListItem _root ) : void |
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SelectedClear ( ) : void |
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SelectedCurrentIn ( ListItem root ) : ListItem |
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SelectedFirstIn ( ListItem root ) : ListItem |
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SelectedLastIn ( ListItem root ) : ListItem |
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SelectedRefresh ( ) : void |
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SelectedRemove ( ListItem item ) : void |
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SelectedToggle ( ListItem item ) : void |
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SelectionFlow ( ListItem item ) : void |
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SelectionFlowDown ( ListItem item ) : bool |
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SelectionFlowUp ( ListItem item ) : bool |
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UpdateVisibleList ( Rect area, float scrollPos ) : void |
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