C# 클래스 UnityEditorInternal.VersionControl.ListControl

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
Add ( UnityEditorInternal.VersionControl.ListItem parent, string name, Asset asset ) : UnityEditorInternal.VersionControl.ListItem
Add ( UnityEditorInternal.VersionControl.ListItem parent, string name, ChangeSet change ) : UnityEditorInternal.VersionControl.ListItem
Clear ( ) : void
FindItemWithIdentifier ( int identifier ) : UnityEditorInternal.VersionControl.ListItem
FromID ( int id ) : ListControl
ListControl ( ) : System
OnGUI ( Rect area, bool focus ) : bool
Refresh ( ) : void
Refresh ( bool updateExpanded ) : void
SelectedAdd ( ListItem item ) : void
SelectedAll ( ) : void
SelectedSet ( ListItem item ) : void
Sync ( ) : void

비공개 메소드들

메소드 설명
CallExpandedEvent ( UnityEditorInternal.VersionControl.ListItem item, bool remove ) : void
CreateResources ( ) : void
DisplayName ( UnityEditorInternal.VersionControl.ListItem item ) : string
DrawItem ( UnityEditorInternal.VersionControl.ListItem item, Rect area, float x, float y, bool focus, bool selected ) : void
DrawItems ( Rect area, bool focus ) : void
ExpandLastItem ( ) : void
GetChangeSetItem ( ChangeSet change ) : UnityEditorInternal.VersionControl.ListItem
GetItemAt ( Rect area, Vector2 pos ) : UnityEditorInternal.VersionControl.ListItem
GetTwin ( UnityEditorInternal.VersionControl.ListItem item ) : UnityEditorInternal.VersionControl.ListItem
GetTwinAsset ( UnityEditorInternal.VersionControl.ListItem item ) : UnityEditorInternal.VersionControl.ListItem
GetTwinMeta ( UnityEditorInternal.VersionControl.ListItem item ) : UnityEditorInternal.VersionControl.ListItem
HandleKeyInput ( Event e ) : void
HandleMouse ( Rect area ) : bool
HandleSelectAll ( ) : void
HasHiddenMetaFile ( UnityEditorInternal.VersionControl.ListItem item ) : bool
IsSelected ( UnityEditorInternal.VersionControl.ListItem item ) : bool
IsSelectedAsset ( ) : bool
LoadExpanded ( UnityEditorInternal.VersionControl.ListItem item ) : void
PathSearchFind ( string path ) : ListItem
PathSearchUpdate ( ListItem item ) : void
ScrollDownTo ( ListItem item ) : bool
ScrollUpTo ( ListItem item ) : bool
SelectedAllHelper ( ListItem _root ) : void
SelectedClear ( ) : void
SelectedCurrentIn ( ListItem root ) : ListItem
SelectedFirstIn ( ListItem root ) : ListItem
SelectedLastIn ( ListItem root ) : ListItem
SelectedRefresh ( ) : void
SelectedRemove ( ListItem item ) : void
SelectedToggle ( ListItem item ) : void
SelectionFlow ( ListItem item ) : void
SelectionFlowDown ( ListItem item ) : bool
SelectionFlowUp ( ListItem item ) : bool
UpdateVisibleList ( Rect area, float scrollPos ) : void

메소드 상세

Add() 공개 메소드

public Add ( UnityEditorInternal.VersionControl.ListItem parent, string name, Asset asset ) : UnityEditorInternal.VersionControl.ListItem
parent UnityEditorInternal.VersionControl.ListItem
name string
asset UnityEditor.VersionControl.Asset
리턴 UnityEditorInternal.VersionControl.ListItem

Add() 공개 메소드

public Add ( UnityEditorInternal.VersionControl.ListItem parent, string name, ChangeSet change ) : UnityEditorInternal.VersionControl.ListItem
parent UnityEditorInternal.VersionControl.ListItem
name string
change UnityEditor.VersionControl.ChangeSet
리턴 UnityEditorInternal.VersionControl.ListItem

Clear() 공개 메소드

public Clear ( ) : void
리턴 void

FindItemWithIdentifier() 공개 메소드

public FindItemWithIdentifier ( int identifier ) : UnityEditorInternal.VersionControl.ListItem
identifier int
리턴 UnityEditorInternal.VersionControl.ListItem

FromID() 공개 정적인 메소드

public static FromID ( int id ) : ListControl
id int
리턴 ListControl

ListControl() 공개 메소드

public ListControl ( ) : System
리턴 System

OnGUI() 공개 메소드

public OnGUI ( Rect area, bool focus ) : bool
area Rect
focus bool
리턴 bool

Refresh() 공개 메소드

public Refresh ( ) : void
리턴 void

Refresh() 공개 메소드

public Refresh ( bool updateExpanded ) : void
updateExpanded bool
리턴 void

SelectedAdd() 공개 메소드

public SelectedAdd ( ListItem item ) : void
item ListItem
리턴 void

SelectedAll() 공개 메소드

public SelectedAll ( ) : void
리턴 void

SelectedSet() 공개 메소드

public SelectedSet ( ListItem item ) : void
item ListItem
리턴 void

Sync() 공개 메소드

public Sync ( ) : void
리턴 void