C# 클래스 UnityEditor.Unwrapping

This class holds everything you may need in regard to uv-unwrapping.

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
GeneratePerTriangleUV ( Mesh src ) : Vector2[]

Will generate per-triangle uv (3 UVs for each triangle) with default settings.

GeneratePerTriangleUV ( Mesh src, UnwrapParam settings ) : Vector2[]

Will generate per-triangle uv (3 UVs for each triangle) with provided settings.

GenerateSecondaryUVSet ( Mesh src ) : void

Will auto generate uv2 with default settings for provided mesh, and fill them in.

GenerateSecondaryUVSet ( Mesh src, UnwrapParam settings ) : void

Will auto generate uv2 with provided settings for provided mesh, and fill them in.

비공개 메소드들

메소드 설명
GeneratePerTriangleUVImpl ( Mesh src, UnwrapParam settings ) : Vector2[]
INTERNAL_CALL_GeneratePerTriangleUVImpl ( Mesh src, UnwrapParam &settings ) : Vector2[]

메소드 상세

GeneratePerTriangleUV() 공개 정적인 메소드

Will generate per-triangle uv (3 UVs for each triangle) with default settings.

public static GeneratePerTriangleUV ( Mesh src ) : Vector2[]
src UnityEngine.Mesh The source mesh to generate UVs for.
리턴 Vector2[]

GeneratePerTriangleUV() 공개 정적인 메소드

Will generate per-triangle uv (3 UVs for each triangle) with provided settings.

public static GeneratePerTriangleUV ( Mesh src, UnwrapParam settings ) : Vector2[]
src UnityEngine.Mesh The source mesh to generate UVs for.
settings UnwrapParam Allows you to specify custom parameters to control the unwrapping.
리턴 Vector2[]

GenerateSecondaryUVSet() 공개 정적인 메소드

Will auto generate uv2 with default settings for provided mesh, and fill them in.

public static GenerateSecondaryUVSet ( Mesh src ) : void
src UnityEngine.Mesh
리턴 void

GenerateSecondaryUVSet() 공개 정적인 메소드

Will auto generate uv2 with provided settings for provided mesh, and fill them in.

public static GenerateSecondaryUVSet ( Mesh src, UnwrapParam settings ) : void
src UnityEngine.Mesh
settings UnwrapParam
리턴 void