C# 클래스 UnityEditor.TimeArea

상속: ZoomableArea
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
BrowseRuler ( Rect position, float &time, float frameRate, bool pickAnywhere, GUIStyle thumbStyle ) : TimeRulerDragMode
BrowseRuler ( Rect position, int id, float &time, float frameRate, bool pickAnywhere, GUIStyle thumbStyle ) : TimeRulerDragMode
DrawMajorTicks ( Rect position, float frameRate ) : void
DrawVerticalLine ( float x, float minY, float maxY, Color color ) : void
DrawVerticalLineFast ( float x, float minY, float maxY, Color color ) : void
FormatTime ( float time, float frameRate, TimeFormat timeFormat ) : string
FormatValue ( float value ) : string
FrameToPixel ( float i, float frameRate, Rect rect ) : float
SetTickMarkerRanges ( ) : void
SnapTimeToWholeFPS ( float time, float frameRate ) : float
TimeArea ( bool minimalGUI ) : System
TimeField ( Rect rect, int id, float time, float frameRate, TimeFormat timeFormat ) : float
TimeRuler ( Rect position, float frameRate ) : void
TimeRuler ( Rect position, float frameRate, bool labels, bool useEntireHeight, float alpha ) : void
TimeRuler ( Rect position, float frameRate, bool labels, bool useEntireHeight, float alpha, TimeFormat timeFormat ) : void
ValueField ( Rect rect, int id, float value ) : float

비공개 메소드들

메소드 설명
DrawLine ( Vector2 lhs, Vector2 rhs ) : void
FrameToPixel ( float i, float frameRate, Rect rect, Rect theShownArea ) : float
InitStyles ( ) : void

메소드 상세

BrowseRuler() 공개 메소드

public BrowseRuler ( Rect position, float &time, float frameRate, bool pickAnywhere, GUIStyle thumbStyle ) : TimeRulerDragMode
position UnityEngine.Rect
time float
frameRate float
pickAnywhere bool
thumbStyle UnityEngine.GUIStyle
리턴 TimeRulerDragMode

BrowseRuler() 공개 메소드

public BrowseRuler ( Rect position, int id, float &time, float frameRate, bool pickAnywhere, GUIStyle thumbStyle ) : TimeRulerDragMode
position UnityEngine.Rect
id int
time float
frameRate float
pickAnywhere bool
thumbStyle UnityEngine.GUIStyle
리턴 TimeRulerDragMode

DrawMajorTicks() 공개 메소드

public DrawMajorTicks ( Rect position, float frameRate ) : void
position UnityEngine.Rect
frameRate float
리턴 void

DrawVerticalLine() 공개 정적인 메소드

public static DrawVerticalLine ( float x, float minY, float maxY, Color color ) : void
x float
minY float
maxY float
color Color
리턴 void

DrawVerticalLineFast() 공개 정적인 메소드

public static DrawVerticalLineFast ( float x, float minY, float maxY, Color color ) : void
x float
minY float
maxY float
color Color
리턴 void

FormatTime() 공개 메소드

public FormatTime ( float time, float frameRate, TimeFormat timeFormat ) : string
time float
frameRate float
timeFormat TimeFormat
리턴 string

FormatValue() 공개 메소드

public FormatValue ( float value ) : string
value float
리턴 string

FrameToPixel() 공개 메소드

public FrameToPixel ( float i, float frameRate, Rect rect ) : float
i float
frameRate float
rect UnityEngine.Rect
리턴 float

SetTickMarkerRanges() 공개 메소드

public SetTickMarkerRanges ( ) : void
리턴 void

SnapTimeToWholeFPS() 공개 메소드

public SnapTimeToWholeFPS ( float time, float frameRate ) : float
time float
frameRate float
리턴 float

TimeArea() 공개 메소드

public TimeArea ( bool minimalGUI ) : System
minimalGUI bool
리턴 System

TimeField() 공개 메소드

public TimeField ( Rect rect, int id, float time, float frameRate, TimeFormat timeFormat ) : float
rect UnityEngine.Rect
id int
time float
frameRate float
timeFormat TimeFormat
리턴 float

TimeRuler() 공개 메소드

public TimeRuler ( Rect position, float frameRate ) : void
position UnityEngine.Rect
frameRate float
리턴 void

TimeRuler() 공개 메소드

public TimeRuler ( Rect position, float frameRate, bool labels, bool useEntireHeight, float alpha ) : void
position UnityEngine.Rect
frameRate float
labels bool
useEntireHeight bool
alpha float
리턴 void

TimeRuler() 공개 메소드

public TimeRuler ( Rect position, float frameRate, bool labels, bool useEntireHeight, float alpha, TimeFormat timeFormat ) : void
position UnityEngine.Rect
frameRate float
labels bool
useEntireHeight bool
alpha float
timeFormat TimeFormat
리턴 void

ValueField() 공개 메소드

public ValueField ( Rect rect, int id, float value ) : float
rect UnityEngine.Rect
id int
value float
리턴 float