C# 클래스 UnityEditor.TextureImporterInspector

상속: AssetImporterInspector
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
s_DefaultPlatformName string

Private Properties

프로퍼티 타입 설명
AlphaHandlingGUI void
Apply void
ApplySettingsToTexture void
BuildTextureStrings string[]
BumpGUI void
CacheSerializedProperties void
ColorSpaceGUI void
CookieGUI void
CountImportersWithAlpha bool
CountImportersWithHDR bool
CubemapMappingGUI void
DoGUIElements void
EnumPopup void
GetSerializedPropertySettings TextureImporterSettings
GetSerializedPropertySettings TextureImporterSettings
HasModified bool
InitializeGUI void
IsGLESMobileTargetPlatform bool
IsPowerOfTwo bool
MipMapGUI void
POTScaleGUI void
ReadableGUI void
ResetValues void
SetCookieMode void
SetSerializedPropertySettings void
ShouldDisplayGUIElement bool
SpriteGUI void
SyncPlatformSettings void
TextureSettingsGUI void
ToggleFromInt void
UpdateImportWarning void

공개 메소드들

메소드 설명
BuildTargetList ( ) : void
GetBuildPlayerValidPlatforms ( ) : UnityEditor.BuildPlayerWindow.BuildPlatform[]
IsCompressedDXTTextureFormat ( TextureImporterFormat format ) : bool
OnDisable ( ) : void
OnEnable ( ) : void
OnInspectorGUI ( ) : void
SelectMainAssets ( Object targets ) : void

보호된 메소드들

메소드 설명
ShowPlatformSpecificSettings ( ) : void

비공개 메소드들

메소드 설명
AlphaHandlingGUI ( TextureInspectorGUIElement guiElements ) : void
Apply ( ) : void
ApplySettingsToTexture ( ) : void
BuildTextureStrings ( int texFormatValues ) : string[]
BumpGUI ( TextureInspectorGUIElement guiElements ) : void
CacheSerializedProperties ( ) : void
ColorSpaceGUI ( TextureInspectorGUIElement guiElements ) : void
CookieGUI ( TextureInspectorGUIElement guiElements ) : void
CountImportersWithAlpha ( Object importers, int &count ) : bool
CountImportersWithHDR ( Object importers, int &count ) : bool
CubemapMappingGUI ( TextureInspectorGUIElement guiElements ) : void
DoGUIElements ( TextureInspectorGUIElement guiElements, List guiElementsDisplayOrder ) : void
EnumPopup ( UnityEditor.SerializedProperty property, Type type, GUIContent label ) : void
GetSerializedPropertySettings ( ) : TextureImporterSettings
GetSerializedPropertySettings ( TextureImporterSettings settings ) : TextureImporterSettings
HasModified ( ) : bool
InitializeGUI ( ) : void
IsGLESMobileTargetPlatform ( BuildTarget target ) : bool
IsPowerOfTwo ( int f ) : bool
MipMapGUI ( TextureInspectorGUIElement guiElements ) : void
POTScaleGUI ( TextureInspectorGUIElement guiElements ) : void
ReadableGUI ( TextureInspectorGUIElement guiElements ) : void
ResetValues ( ) : void
SetCookieMode ( CookieMode cm ) : void
SetSerializedPropertySettings ( TextureImporterSettings settings ) : void
ShouldDisplayGUIElement ( TextureInspectorGUIElement guiElements, TextureInspectorGUIElement guiElement ) : bool
SpriteGUI ( TextureInspectorGUIElement guiElements ) : void
SyncPlatformSettings ( ) : void
TextureSettingsGUI ( ) : void
ToggleFromInt ( SerializedProperty property, GUIContent label ) : void
UpdateImportWarning ( ) : void

메소드 상세

BuildTargetList() 공개 메소드

public BuildTargetList ( ) : void
리턴 void

GetBuildPlayerValidPlatforms() 공개 정적인 메소드

public static GetBuildPlayerValidPlatforms ( ) : UnityEditor.BuildPlayerWindow.BuildPlatform[]
리턴 UnityEditor.BuildPlayerWindow.BuildPlatform[]

IsCompressedDXTTextureFormat() 공개 정적인 메소드

public static IsCompressedDXTTextureFormat ( TextureImporterFormat format ) : bool
format TextureImporterFormat
리턴 bool

OnDisable() 공개 메소드

public OnDisable ( ) : void
리턴 void

OnEnable() 공개 메소드

public OnEnable ( ) : void
리턴 void

OnInspectorGUI() 공개 메소드

public OnInspectorGUI ( ) : void
리턴 void

SelectMainAssets() 공개 정적인 메소드

public static SelectMainAssets ( Object targets ) : void
targets Object
리턴 void

ShowPlatformSpecificSettings() 보호된 메소드

protected ShowPlatformSpecificSettings ( ) : void
리턴 void

프로퍼티 상세

s_DefaultPlatformName 공개적으로 정적으로 프로퍼티

public static string s_DefaultPlatformName
리턴 string