C# 클래스 UnityEditor.TerrainInspector

상속: Editor
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

Private Properties

프로퍼티 타입 설명
CheckKeys void
DisableProjector void
GetActiveBrush Brush
GetBrushAspectRect UnityEngine.Rect
Initialize void
IntString string
IsBrushPreviewVisible bool
IsModificationToolActive bool
LoadBrushIcons void
LoadDetailIcons void
LoadSplatIcons void
LoadTreeIcons void
OnInspectorUpdate void
OnPreSceneGUICallback void
PercentSlider float
ResizeDetailResolution void
UpdatePreviewBrush void

공개 메소드들

메소드 설명
AspectSelectionGrid ( int selected, Texture textures, int approxSize, GUIStyle style, string emptyString, bool &doubleClick ) : int
AspectSelectionGridImageAndText ( int selected, GUIContent textures, int approxSize, GUIStyle style, string emptyString, bool &doubleClick ) : int
HasFrameBounds ( ) : bool
MenuButton ( GUIContent title, string menuName, int userData ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnGetFrameBounds ( ) : Bounds
OnInspectorGUI ( ) : void
OnSceneGUI ( ) : void
Raycast ( Vector2 &uv, Vector3 &pos ) : bool
ShowBrushSettings ( ) : void
ShowBrushes ( ) : void
ShowDetails ( ) : void
ShowHeightmaps ( ) : void
ShowMassPlaceTrees ( ) : void
ShowRaiseHeight ( ) : void
ShowRefreshPrototypes ( ) : void
ShowResolution ( ) : void
ShowSetHeight ( ) : void
ShowSettings ( ) : void
ShowSmoothHeight ( ) : void
ShowTextures ( ) : void
ShowTrees ( ) : void
ShowUpgradeTreePrototypeScaleUI ( ) : void

비공개 메소드들

메소드 설명
CheckKeys ( ) : void
DisableProjector ( ) : void
GetActiveBrush ( int size ) : Brush
GetBrushAspectRect ( int elementCount, int approxSize, int extraLineHeight, int &xCount ) : Rect
Initialize ( ) : void
IntString ( float p ) : string
IsBrushPreviewVisible ( ) : bool
IsModificationToolActive ( ) : bool
LoadBrushIcons ( ) : void
LoadDetailIcons ( ) : void
LoadSplatIcons ( ) : void
LoadTreeIcons ( ) : void
OnInspectorUpdate ( ) : void
OnPreSceneGUICallback ( SceneView sceneView ) : void
PercentSlider ( GUIContent content, float valueInPercent, float minVal, float maxVal ) : float
ResizeDetailResolution ( TerrainData terrainData, int resolution, int resolutionPerPatch ) : void
UpdatePreviewBrush ( ) : void

메소드 상세

AspectSelectionGrid() 공개 정적인 메소드

public static AspectSelectionGrid ( int selected, Texture textures, int approxSize, GUIStyle style, string emptyString, bool &doubleClick ) : int
selected int
textures UnityEngine.Texture
approxSize int
style UnityEngine.GUIStyle
emptyString string
doubleClick bool
리턴 int

AspectSelectionGridImageAndText() 공개 정적인 메소드

public static AspectSelectionGridImageAndText ( int selected, GUIContent textures, int approxSize, GUIStyle style, string emptyString, bool &doubleClick ) : int
selected int
textures UnityEngine.GUIContent
approxSize int
style UnityEngine.GUIStyle
emptyString string
doubleClick bool
리턴 int

HasFrameBounds() 공개 메소드

public HasFrameBounds ( ) : bool
리턴 bool

MenuButton() 공개 메소드

public MenuButton ( GUIContent title, string menuName, int userData ) : void
title UnityEngine.GUIContent
menuName string
userData int
리턴 void

OnDisable() 공개 메소드

public OnDisable ( ) : void
리턴 void

OnEnable() 공개 메소드

public OnEnable ( ) : void
리턴 void

OnGetFrameBounds() 공개 메소드

public OnGetFrameBounds ( ) : Bounds
리턴 UnityEngine.Bounds

OnInspectorGUI() 공개 메소드

public OnInspectorGUI ( ) : void
리턴 void

OnSceneGUI() 공개 메소드

public OnSceneGUI ( ) : void
리턴 void

Raycast() 공개 메소드

public Raycast ( Vector2 &uv, Vector3 &pos ) : bool
uv Vector2
pos Vector3
리턴 bool

ShowBrushSettings() 공개 메소드

public ShowBrushSettings ( ) : void
리턴 void

ShowBrushes() 공개 메소드

public ShowBrushes ( ) : void
리턴 void

ShowDetails() 공개 메소드

public ShowDetails ( ) : void
리턴 void

ShowHeightmaps() 공개 메소드

public ShowHeightmaps ( ) : void
리턴 void

ShowMassPlaceTrees() 공개 메소드

public ShowMassPlaceTrees ( ) : void
리턴 void

ShowRaiseHeight() 공개 메소드

public ShowRaiseHeight ( ) : void
리턴 void

ShowRefreshPrototypes() 공개 메소드

public ShowRefreshPrototypes ( ) : void
리턴 void

ShowResolution() 공개 메소드

public ShowResolution ( ) : void
리턴 void

ShowSetHeight() 공개 메소드

public ShowSetHeight ( ) : void
리턴 void

ShowSettings() 공개 메소드

public ShowSettings ( ) : void
리턴 void

ShowSmoothHeight() 공개 메소드

public ShowSmoothHeight ( ) : void
리턴 void

ShowTextures() 공개 메소드

public ShowTextures ( ) : void
리턴 void

ShowTrees() 공개 메소드

public ShowTrees ( ) : void
리턴 void

ShowUpgradeTreePrototypeScaleUI() 공개 메소드

public ShowUpgradeTreePrototypeScaleUI ( ) : void
리턴 void