C# 클래스 UnityEditor.RectTransformSnapping

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비공개 메소드들

메소드 설명
CalculateAnchorSnapValues ( Transform parentSpace, Transform self, RectTransform gui, int minmaxX, int minmaxY ) : void
CalculateOffsetSnapValues ( Transform parentSpace, Transform self, RectTransform parentRect, RectTransform rect, int xHandle, int yHandle ) : void
CalculatePivotSnapValues ( Rect rect, Vector3 pivot, Quaternion rotation ) : void
CalculatePositionSnapValues ( Transform parentSpace, Transform self, RectTransform parentRect, RectTransform rect ) : void
DrawGuides ( ) : void
GetGuideLineForRect ( Rect rect, Vector3 pivot, Quaternion rotation, int axis, float side ) : Vector3[]
GetGuideLineForRect ( RectTransform rect, int axis, float side ) : Vector3[]
GetGuideValueForRect ( RectTransform rect, float value, int axis, float side ) : float
GetInterpolatedCorner ( Vector3 corners, int mainAxis, float alongMainAxis, float alongOtherAxis ) : Vector3
GetSnapGuides ( Transform parentSpace, Transform self, RectTransform parentRect, RectTransform rect, int axis, int side ) : List
OnGUI ( ) : void
RectTransformSnapping ( ) : System
SnapToGuides ( Vector2 value, Vector2 snapDistance ) : Vector2
SnapToGuides ( float value, float snapDistance, int axis ) : float