메소드 | 설명 | |
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CreateAsset ( Object asset, string pathName ) : void | ||
CreateFolder ( ) : void | ||
CreatePrefab ( ) : void | ||
CreateScene ( ) : void | ||
GetAncestors ( int instanceID ) : int[] | ||
GetBaseFolders ( string folders ) : string[] | ||
GetContainingFolder ( string path ) : string | ||
IsFolder ( int instanceID ) : bool | ||
ShowCreatedAsset ( Object o ) : void | ||
StartNameEditingIfProjectWindowExists ( int instanceID, UnityEditor endAction, string pathName, |
메소드 | 설명 | |
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CreateAnimatorController ( ) : void | ||
CreateAudioMixer ( ) : void | ||
CreateNewGUISkin ( ) : void | ||
CreateScriptAsset ( string templatePath, string destName ) : void | ||
CreateScriptAssetFromTemplate ( string pathName, string resourceFile ) : Object | ||
CreateSpritePolygon ( int sides ) : void | ||
DuplicateSelectedAssets ( ) : void | ||
EndNameEditAction ( UnityEditor action, int instanceId, string pathName, string resourceFile ) : void | ||
FrameObjectInProjectWindow ( int instanceID ) : void | ||
GetActiveFolderPath ( ) : string | ||
GetDragAndDropObjects ( int draggedInstanceID, List |
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GetDragAndDropPaths ( int draggedInstanceID, List |
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GetProjectBrowserIfExists ( ) : |
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IsFavoritesItem ( int instanceID ) : bool | ||
StartDrag ( int draggedInstanceID, List |
public static CreateAsset ( Object asset, string pathName ) : void | ||
asset | Object | |
pathName | string | |
리턴 | void |
public static GetAncestors ( int instanceID ) : int[] | ||
instanceID | int | |
리턴 | int[] |
public static GetBaseFolders ( string folders ) : string[] | ||
folders | string | |
리턴 | string[] |
public static GetContainingFolder ( string path ) : string | ||
path | string | |
리턴 | string |
public static StartNameEditingIfProjectWindowExists ( int instanceID, UnityEditor endAction, string pathName, |
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instanceID | int | |
endAction | UnityEditor | |
pathName | string | |
icon | ||
resourceFile | string | |
리턴 | void |