메소드 |
설명 |
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Apply ( ) : void |
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DisplayRestrictedInspector ( ) : void |
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DoObjectPingField ( Rect position, Rect dropRect, int id, Object obj, Type objType ) : void |
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ExportBitmaps ( ProceduralMaterial material, bool alphaRemap ) : void |
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ExportBitmapsAlphaRemap ( MenuCommand command ) : void |
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ExportBitmapsNoAlphaRemap ( MenuCommand command ) : void |
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ExportPreset ( MenuCommand command ) : void |
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GeneratedTextures ( ) : void |
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HasModified ( ) : bool |
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InputGUI ( ProceduralPropertyDescription input ) : void |
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InputHSLGUI ( ProceduralPropertyDescription hInput, ProceduralPropertyDescription sInput, ProceduralPropertyDescription lInput ) : void |
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InputSeedGUI ( ProceduralPropertyDescription input ) : void |
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IsEnabled ( ) : bool |
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OnAssetStoreInspectorGUI ( ) : void |
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OnHeaderTitleGUI ( Rect titleRect, string header ) : void |
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ProceduralProperties ( ) : void |
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RandomIntField ( Rect position, GUIContent label, int val, int min, int max ) : int |
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RandomIntField ( Rect position, int val, int min, int max ) : int |
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ResetSubstance ( MenuCommand command ) : void |
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ResetValues ( ) : void |
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ShowAlphaSourceGUI ( ProceduralMaterial material, ProceduralTexture tex, Rect &rect ) : void |
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TextureValidator ( Object references, Type objType, UnityEditor.SerializedProperty property ) : Object |
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