메소드 |
설명 |
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BeginPreview ( Rect r, GUIStyle previewBackground ) : void |
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BeginPreviewHDR ( Rect r, GUIStyle previewBackground ) : void |
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BeginStaticPreview ( Rect r ) : void |
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BeginStaticPreviewHDR ( Rect r ) : void |
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Cleanup ( ) : void |
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DrawMesh ( Mesh mesh, Matrix4x4 matrix, Material mat, int subMeshIndex ) : void |
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DrawMesh ( Mesh mesh, Matrix4x4 matrix, Material mat, int subMeshIndex, MaterialPropertyBlock customProperties ) : void |
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DrawMesh ( Mesh mesh, Vector3 pos, Quaternion rot, Material mat, int subMeshIndex ) : void |
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DrawMesh ( Mesh mesh, Vector3 pos, Quaternion rot, Material mat, int subMeshIndex, MaterialPropertyBlock customProperties ) : void |
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DrawMesh ( Mesh mesh, Vector3 pos, Quaternion rot, Material mat, int subMeshIndex, MaterialPropertyBlock customProperties, Transform probeAnchor ) : void |
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EndAndDrawPreview ( Rect r ) : void |
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EndPreview ( ) : Texture |
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EndStaticPreview ( ) : Texture2D |
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GetScaleFactor ( float width, float height ) : float |
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PreviewRenderUtility ( ) : System |
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PreviewRenderUtility ( bool renderFullScene ) : System |
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