C# 클래스 UnityEditor.ModelImporter

Model importer lets you modify import settings from editor scripts.

상속: AssetImporter
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
CalculateBestFittingPreviewGameObject string
GetPreviewAnimationClipForTake UnityEngine.AnimationClip
INTERNAL_get_humanDescription void
INTERNAL_set_humanDescription void
UpdateSkeletonPose void
UpdateTransformMask void

공개 메소드들

메소드 설명
CreateDefaultMaskForClip ( ModelImporterClipAnimation clip ) : void

Creates a mask that matches the model hierarchy, and applies it to the provided ModelImporterClipAnimation.

비공개 메소드들

메소드 설명
CalculateBestFittingPreviewGameObject ( ) : string
GetPreviewAnimationClipForTake ( string takeName ) : AnimationClip
INTERNAL_get_humanDescription ( HumanDescription &value ) : void
INTERNAL_set_humanDescription ( HumanDescription &value ) : void
UpdateSkeletonPose ( SkeletonBone skeletonBones, UnityEditor.SerializedProperty serializedProperty ) : void
UpdateTransformMask ( AvatarMask mask, UnityEditor.SerializedProperty serializedProperty ) : void

메소드 상세

CreateDefaultMaskForClip() 공개 메소드

Creates a mask that matches the model hierarchy, and applies it to the provided ModelImporterClipAnimation.

public CreateDefaultMaskForClip ( ModelImporterClipAnimation clip ) : void
clip ModelImporterClipAnimation Clip to which the mask will be applied.
리턴 void