프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_BrightestPointRT | |||
m_BrightestPointTexture | |||
m_DefaultHDRI | |||
m_DeferredOverlayMaterial | |||
m_DrawBallsMaterial | |||
m_GBufferPatchMaterial | |||
m_LookDevCompositing | |||
m_LookDevCubeToLatlong | |||
m_ScreenQuadMesh | |||
m_SelectionTexture | |||
m_SkyboxMaterial | |||
m_ZeroAmbientProbe |
메소드 | 설명 | |
---|---|---|
Cleanup ( ) : void | ||
Initialize ( ) : void | ||
UpdateShadowInfoWithBrightestSpot ( |
public static UpdateShadowInfoWithBrightestSpot ( |
||
cubemapInfo | ||
리턴 | void |
public static RenderTexture,UnityEngine m_BrightestPointRT | ||
리턴 |
public static Texture2D,UnityEngine m_BrightestPointTexture | ||
리턴 |
public static Cubemap,UnityEngine m_DefaultHDRI | ||
리턴 |
public static Material,UnityEngine m_DeferredOverlayMaterial | ||
리턴 |
public static Material,UnityEngine m_DrawBallsMaterial | ||
리턴 |
public static Material,UnityEngine m_GBufferPatchMaterial | ||
리턴 |
public static Material,UnityEngine m_LookDevCompositing | ||
리턴 |
public static Material,UnityEngine m_LookDevCubeToLatlong | ||
리턴 |
public static Mesh,UnityEngine m_ScreenQuadMesh | ||
리턴 |
public static RenderTexture,UnityEngine m_SelectionTexture | ||
리턴 |
public static Material,UnityEngine m_SkyboxMaterial | ||
리턴 |