메소드 |
설명 |
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Bake ( ) : bool |
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BakeAllReflectionProbesSnapshots ( ) : bool |
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BakeAsync ( ) : bool |
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BakeLightProbesOnly ( ) : bool |
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BakeLightProbesOnlyAsync ( ) : bool |
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BakeReflectionProbe ( ReflectionProbe probe, string path ) : bool |
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BakeReflectionProbeSnapshot ( ReflectionProbe probe ) : bool |
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BakeSelected ( ) : bool |
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BakeSelectedAsync ( ) : bool |
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Cancel ( ) : void |
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Clear ( ) : void |
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ClearDiskCache ( ) : void |
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ClearLightingDataAsset ( ) : void |
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ClearPrecompSetIsDone ( ) : void |
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GetTerrainGIChunks ( Terrain terrain, int &numChunksX, int &numChunksY ) : void |
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Internal_CallCompletedFunctions ( ) : void |
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PrintStateToConsole ( ) : void |
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Tetrahedralize ( Vector3 positions, int &outIndices, Vector3 &outPositions ) : void |
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UpdateCachePath ( ) : void |
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