C# 클래스 UnityEditor.Lightmapping

Allows to control the lightmapping job.

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
completed OnCompletedFunction

Private Properties

프로퍼티 타입 설명
Bake bool
BakeAllReflectionProbesSnapshots bool
BakeAsync bool
BakeLightProbesOnly bool
BakeLightProbesOnlyAsync bool
BakeReflectionProbe bool
BakeReflectionProbeSnapshot bool
BakeSelected bool
BakeSelectedAsync bool
Cancel void
Clear void
ClearDiskCache void
ClearLightingDataAsset void
ClearPrecompSetIsDone void
GetTerrainGIChunks void
Internal_CallCompletedFunctions void
PrintStateToConsole void
Tetrahedralize void
UpdateCachePath void

공개 메소드들

메소드 설명
BakeMultipleScenes ( string paths ) : void

Bakes an array of scenes.

비공개 메소드들

메소드 설명
Bake ( ) : bool
BakeAllReflectionProbesSnapshots ( ) : bool
BakeAsync ( ) : bool
BakeLightProbesOnly ( ) : bool
BakeLightProbesOnlyAsync ( ) : bool
BakeReflectionProbe ( ReflectionProbe probe, string path ) : bool
BakeReflectionProbeSnapshot ( ReflectionProbe probe ) : bool
BakeSelected ( ) : bool
BakeSelectedAsync ( ) : bool
Cancel ( ) : void
Clear ( ) : void
ClearDiskCache ( ) : void
ClearLightingDataAsset ( ) : void
ClearPrecompSetIsDone ( ) : void
GetTerrainGIChunks ( Terrain terrain, int &numChunksX, int &numChunksY ) : void
Internal_CallCompletedFunctions ( ) : void
PrintStateToConsole ( ) : void
Tetrahedralize ( Vector3 positions, int &outIndices, Vector3 &outPositions ) : void
UpdateCachePath ( ) : void

메소드 상세

BakeMultipleScenes() 공개 정적인 메소드

Bakes an array of scenes.

public static BakeMultipleScenes ( string paths ) : void
paths string The path of the scenes that should be baked.
리턴 void

프로퍼티 상세

completed 공개적으로 정적으로 프로퍼티

Delegate which is called when bake job is completed.

public static OnCompletedFunction completed
리턴 OnCompletedFunction