C# 클래스 UnityEditor.LightingWindow

상속: EditorWindow
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
BakeDropDownCallback void
BakedGUI void
Buttons void
ClearCachedProperties void
CreateLightingWindow void
DeveloperBuildEnlightenSettings void
DoBake void
DoBakeReflectionProbes void
DoClear void
DrawHelpGUI void
DrawLightmapResolutionField void
DrawSettingsGUI void
EnlightenBakeSettings void
GeneralSettingsGUI void
ModeToggle void
OnBecameInvisible void
OnBecameVisible void
OnDisable void
OnEnable void
OnGUI void
OnSelectionChange void
PreviewSection void
RealtimeGUI void
RepaintSceneAndGameViews void
ResetSettings void
SetOptions void
Summary void
UpdateAnimatedBools void

공개 메소드들

메소드 설명
LightingWindow ( ) : System

비공개 메소드들

메소드 설명
BakeDropDownCallback ( object data ) : void
BakedGUI ( SerializedObject so, bool enableRealtimeGI, UnityEditor.SerializedProperty enableBakedGI ) : void
Buttons ( ) : void
ClearCachedProperties ( ) : void
CreateLightingWindow ( ) : void
DeveloperBuildEnlightenSettings ( SerializedObject so ) : void
DoBake ( ) : void
DoBakeReflectionProbes ( ) : void
DoClear ( ) : void
DrawHelpGUI ( ) : void
DrawLightmapResolutionField ( SerializedProperty resolution, GUIContent label ) : void
DrawSettingsGUI ( ) : void
EnlightenBakeSettings ( ) : void
GeneralSettingsGUI ( SerializedObject so, bool enableRealtimeGI, bool enableBakedGI ) : void
ModeToggle ( ) : void
OnBecameInvisible ( ) : void
OnBecameVisible ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnGUI ( ) : void
OnSelectionChange ( ) : void
PreviewSection ( ) : void
RealtimeGUI ( SerializedObject so, SerializedProperty enableRealtimeGI ) : void
RepaintSceneAndGameViews ( ) : void
ResetSettings ( object userData, string options, int selected ) : void
SetOptions ( AnimBool animBool, bool initialize, bool targetValue ) : void
Summary ( ) : void
UpdateAnimatedBools ( bool initialize ) : void

메소드 상세

LightingWindow() 공개 메소드

public LightingWindow ( ) : System
리턴 System