C# 클래스 UnityEditor.GameObjectUtility

GameObject utility functions.

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AreStaticEditorFlagsSet ( GameObject go, StaticEditorFlags flags ) : bool
ContainsStatic ( GameObject objects ) : bool
DeoptimizeTransformHierarchy ( GameObject go ) : void
DisplayUpdateChildrenDialogIfNeeded ( IEnumerable gameObjects, string title, string message ) : ShouldIncludeChildren
GetNavMeshArea ( GameObject go ) : int
GetNavMeshAreaFromName ( string name ) : int
GetNavMeshAreaNames ( ) : string[]
GetNavMeshLayer ( GameObject go ) : int
GetNavMeshLayerFromName ( string name ) : int
GetNavMeshLayerNames ( ) : string[]
GetStaticEditorFlags ( GameObject go ) : StaticEditorFlags
GetUniqueNameForSibling ( Transform parent, string name ) : string
HasChildren ( IEnumerable gameObjects ) : bool