C# 클래스 UnityEditor.EditorGUIExt

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
DragSelection ( Rect positions, bool &selections, GUIStyle style ) : bool
MinMaxScroller ( Rect position, int id, float &value, float &size, float visualStart, float visualEnd, float startLimit, float endLimit, GUIStyle slider, GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, bool horiz ) : void
MinMaxSlider ( Rect position, float &value, float &size, float visualStart, float visualEnd, float startLimit, float endLimit, GUIStyle slider, GUIStyle thumb, bool horiz ) : void
MultiSelection ( Rect rect, Rect positions, GUIContent content, Rect hitPositions, bool &selections, bool readOnly, int &clickedIndex, Vector2 &offset, float &startSelect, float &endSelect, GUIStyle style ) : HighLevelEvent

비공개 메소드들

메소드 설명
Any ( bool selections ) : bool
DoMinMaxSlider ( Rect position, int id, float &value, float &size, float visualStart, float visualEnd, float startLimit, float endLimit, GUIStyle slider, GUIStyle thumb, bool horiz ) : void
DoRepeatButton ( Rect position, GUIContent content, GUIStyle style, FocusType focusType ) : bool
FromToRect ( Vector2 start, Vector2 end ) : Rect
GetIndexUnderMouse ( Rect hitPositions, bool readOnly ) : int
ScrollerRepeatButton ( int scrollerID, Rect rect, GUIStyle style ) : bool

메소드 상세

DragSelection() 공개 정적인 메소드

public static DragSelection ( Rect positions, bool &selections, GUIStyle style ) : bool
positions UnityEngine.Rect
selections bool
style UnityEngine.GUIStyle
리턴 bool

MinMaxScroller() 공개 정적인 메소드

public static MinMaxScroller ( Rect position, int id, float &value, float &size, float visualStart, float visualEnd, float startLimit, float endLimit, GUIStyle slider, GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, bool horiz ) : void
position UnityEngine.Rect
id int
value float
size float
visualStart float
visualEnd float
startLimit float
endLimit float
slider UnityEngine.GUIStyle
thumb UnityEngine.GUIStyle
leftButton UnityEngine.GUIStyle
rightButton UnityEngine.GUIStyle
horiz bool
리턴 void

MinMaxSlider() 공개 정적인 메소드

public static MinMaxSlider ( Rect position, float &value, float &size, float visualStart, float visualEnd, float startLimit, float endLimit, GUIStyle slider, GUIStyle thumb, bool horiz ) : void
position UnityEngine.Rect
value float
size float
visualStart float
visualEnd float
startLimit float
endLimit float
slider UnityEngine.GUIStyle
thumb UnityEngine.GUIStyle
horiz bool
리턴 void

MultiSelection() 공개 정적인 메소드

public static MultiSelection ( Rect rect, Rect positions, GUIContent content, Rect hitPositions, bool &selections, bool readOnly, int &clickedIndex, Vector2 &offset, float &startSelect, float &endSelect, GUIStyle style ) : HighLevelEvent
rect UnityEngine.Rect
positions UnityEngine.Rect
content UnityEngine.GUIContent
hitPositions UnityEngine.Rect
selections bool
readOnly bool
clickedIndex int
offset Vector2
startSelect float
endSelect float
style UnityEngine.GUIStyle
리턴 HighLevelEvent