C# 클래스 UnityEditor.AudioMixerGroupViewList

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
AudioMixerGroupViewList ( ReorderableListWithRenameAndScrollView state ) : System
CustomDrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
EndDragChild ( ReorderableList list ) : void
GetTotalHeight ( ) : float
NameChanged ( int index, string newName ) : void
OnEvent ( ) : void
OnGUI ( Rect rect ) : void
OnMixerControllerChanged ( UnityEditor.Audio.AudioMixerController controller ) : void
OnUndoRedoPerformed ( ) : void
RecreateListControl ( ) : void

비공개 메소드들

메소드 설명
Add ( ) : void
Delete ( int index ) : void
DuplicateCurrentView ( ) : void
GetNameOfElement ( int index ) : string
LoadFromBackend ( ) : void

메소드 상세

AudioMixerGroupViewList() 공개 메소드

public AudioMixerGroupViewList ( ReorderableListWithRenameAndScrollView state ) : System
state UnityEditorInternal.ReorderableListWithRenameAndScrollView
리턴 System

CustomDrawElement() 공개 메소드

public CustomDrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
r UnityEngine.Rect
index int
isActive bool
isFocused bool
리턴 void

EndDragChild() 공개 메소드

public EndDragChild ( ReorderableList list ) : void
list UnityEditorInternal.ReorderableList
리턴 void

GetTotalHeight() 공개 메소드

public GetTotalHeight ( ) : float
리턴 float

NameChanged() 공개 메소드

public NameChanged ( int index, string newName ) : void
index int
newName string
리턴 void

OnEvent() 공개 메소드

public OnEvent ( ) : void
리턴 void

OnGUI() 공개 메소드

public OnGUI ( Rect rect ) : void
rect UnityEngine.Rect
리턴 void

OnMixerControllerChanged() 공개 메소드

public OnMixerControllerChanged ( UnityEditor.Audio.AudioMixerController controller ) : void
controller UnityEditor.Audio.AudioMixerController
리턴 void

OnUndoRedoPerformed() 공개 메소드

public OnUndoRedoPerformed ( ) : void
리턴 void

RecreateListControl() 공개 메소드

public RecreateListControl ( ) : void
리턴 void