C# 클래스 UnityEditor.AnimationWindowEvent

상속: UnityEngine.ScriptableObject
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
clip UnityEngine.AnimationClip
clipInfo AnimationClipInfoProperties
eventIndex int
root UnityEngine.GameObject

공개 메소드들

메소드 설명
CreateAndEdit ( GameObject root, AnimationClip clip, float time ) : AnimationWindowEvent
Edit ( AnimationClipInfoProperties clipInfo, int eventIndex ) : AnimationWindowEvent
Edit ( GameObject root, AnimationClip clip, int eventIndex ) : AnimationWindowEvent

비공개 메소드들

메소드 설명
InsertAnimationEvent ( AnimationEvent &events, AnimationClip clip, AnimationEvent evt ) : int

메소드 상세

CreateAndEdit() 공개 정적인 메소드

public static CreateAndEdit ( GameObject root, AnimationClip clip, float time ) : AnimationWindowEvent
root UnityEngine.GameObject
clip UnityEngine.AnimationClip
time float
리턴 AnimationWindowEvent

Edit() 공개 정적인 메소드

public static Edit ( AnimationClipInfoProperties clipInfo, int eventIndex ) : AnimationWindowEvent
clipInfo AnimationClipInfoProperties
eventIndex int
리턴 AnimationWindowEvent

Edit() 공개 정적인 메소드

public static Edit ( GameObject root, AnimationClip clip, int eventIndex ) : AnimationWindowEvent
root UnityEngine.GameObject
clip UnityEngine.AnimationClip
eventIndex int
리턴 AnimationWindowEvent

프로퍼티 상세

clip 공개적으로 프로퍼티

public AnimationClip,UnityEngine clip
리턴 UnityEngine.AnimationClip

clipInfo 공개적으로 프로퍼티

public AnimationClipInfoProperties,UnityEditor clipInfo
리턴 AnimationClipInfoProperties

eventIndex 공개적으로 프로퍼티

public int eventIndex
리턴 int

root 공개적으로 프로퍼티

public GameObject,UnityEngine root
리턴 UnityEngine.GameObject