C# 클래스 UnityEditor.iOS.Xcode.PBX.Serializer

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

공개 메소드들

메소드 설명
ParseArrayAST ( ArrayAST ast, TokenList tokens, string text ) : UnityEditor.iOS.Xcode.PBX.PBXElementArray
ParseIdentifierAST ( IdentifierAST ast, TokenList tokens, string text ) : PBXElementString
ParseTreeAST ( TreeAST ast, TokenList tokens, string text ) : PBXElementDict
ParseValueAST ( ValueAST ast, TokenList tokens, string text ) : PBXElement
WriteArray ( StringBuilder sb, UnityEditor.iOS.Xcode.PBX.PBXElementArray el, int indent, bool compact, PropertyCommentChecker checker, GUIDToCommentMap comments ) : void
WriteDict ( StringBuilder sb, PBXElementDict el, int indent, bool compact, PropertyCommentChecker checker, GUIDToCommentMap comments ) : void
WriteDictKeyValue ( StringBuilder sb, string key, PBXElement value, int indent, bool compact, PropertyCommentChecker checker, GUIDToCommentMap comments ) : void

비공개 메소드들

메소드 설명
GetIndent ( int indent ) : string
WriteStringImpl ( StringBuilder sb, string s, bool comment, GUIDToCommentMap comments ) : void

메소드 상세

ParseArrayAST() 공개 정적인 메소드

public static ParseArrayAST ( ArrayAST ast, TokenList tokens, string text ) : UnityEditor.iOS.Xcode.PBX.PBXElementArray
ast ArrayAST
tokens TokenList
text string
리턴 UnityEditor.iOS.Xcode.PBX.PBXElementArray

ParseIdentifierAST() 공개 정적인 메소드

public static ParseIdentifierAST ( IdentifierAST ast, TokenList tokens, string text ) : PBXElementString
ast IdentifierAST
tokens TokenList
text string
리턴 PBXElementString

ParseTreeAST() 공개 정적인 메소드

public static ParseTreeAST ( TreeAST ast, TokenList tokens, string text ) : PBXElementDict
ast TreeAST
tokens TokenList
text string
리턴 PBXElementDict

ParseValueAST() 공개 정적인 메소드

public static ParseValueAST ( ValueAST ast, TokenList tokens, string text ) : PBXElement
ast ValueAST
tokens TokenList
text string
리턴 PBXElement

WriteArray() 공개 정적인 메소드

public static WriteArray ( StringBuilder sb, UnityEditor.iOS.Xcode.PBX.PBXElementArray el, int indent, bool compact, PropertyCommentChecker checker, GUIDToCommentMap comments ) : void
sb StringBuilder
el UnityEditor.iOS.Xcode.PBX.PBXElementArray
indent int
compact bool
checker PropertyCommentChecker
comments GUIDToCommentMap
리턴 void

WriteDict() 공개 정적인 메소드

public static WriteDict ( StringBuilder sb, PBXElementDict el, int indent, bool compact, PropertyCommentChecker checker, GUIDToCommentMap comments ) : void
sb StringBuilder
el PBXElementDict
indent int
compact bool
checker PropertyCommentChecker
comments GUIDToCommentMap
리턴 void

WriteDictKeyValue() 공개 정적인 메소드

public static WriteDictKeyValue ( StringBuilder sb, string key, PBXElement value, int indent, bool compact, PropertyCommentChecker checker, GUIDToCommentMap comments ) : void
sb StringBuilder
key string
value PBXElement
indent int
compact bool
checker PropertyCommentChecker
comments GUIDToCommentMap
리턴 void