C# 클래스 UnityEditor.XCodeEditor.XCBuildConfiguration

상속: UnityEditor.XCodeEditor.PBXObject
파일 보기 프로젝트 열기: darktable/XCodeEditor-for-Unity 1 사용 예제들

공개 메소드들

메소드 설명
AddHeaderSearchPaths ( UnityEditor.XCodeEditor.PBXList paths, bool recursive = true ) : bool
AddLibrarySearchPaths ( UnityEditor.XCodeEditor.PBXList paths, bool recursive = true ) : bool
AddOtherCFlags ( UnityEditor.XCodeEditor.PBXList flags ) : bool
AddOtherCFlags ( string flag ) : bool
XCBuildConfiguration ( string guid, PBXDictionary dictionary ) : System.Collections

보호된 메소드들

메소드 설명
AddSearchPaths ( UnityEditor.XCodeEditor.PBXList paths, string key, bool recursive = true ) : bool
AddSearchPaths ( string path, string key, bool recursive = true ) : bool

메소드 상세

AddHeaderSearchPaths() 공개 메소드

public AddHeaderSearchPaths ( UnityEditor.XCodeEditor.PBXList paths, bool recursive = true ) : bool
paths UnityEditor.XCodeEditor.PBXList
recursive bool
리턴 bool

AddLibrarySearchPaths() 공개 메소드

public AddLibrarySearchPaths ( UnityEditor.XCodeEditor.PBXList paths, bool recursive = true ) : bool
paths UnityEditor.XCodeEditor.PBXList
recursive bool
리턴 bool

AddOtherCFlags() 공개 메소드

public AddOtherCFlags ( UnityEditor.XCodeEditor.PBXList flags ) : bool
flags UnityEditor.XCodeEditor.PBXList
리턴 bool

AddOtherCFlags() 공개 메소드

public AddOtherCFlags ( string flag ) : bool
flag string
리턴 bool

AddSearchPaths() 보호된 메소드

protected AddSearchPaths ( UnityEditor.XCodeEditor.PBXList paths, string key, bool recursive = true ) : bool
paths UnityEditor.XCodeEditor.PBXList
key string
recursive bool
리턴 bool

AddSearchPaths() 보호된 메소드

protected AddSearchPaths ( string path, string key, bool recursive = true ) : bool
path string
key string
recursive bool
리턴 bool

XCBuildConfiguration() 공개 메소드

public XCBuildConfiguration ( string guid, PBXDictionary dictionary ) : System.Collections
guid string
dictionary PBXDictionary
리턴 System.Collections