메소드 | 설명 | |
---|---|---|
AddHeaderSearchPaths ( UnityEditor.XCodeEditor.PBXList paths, bool recursive = true ) : bool | ||
AddLibrarySearchPaths ( UnityEditor.XCodeEditor.PBXList paths, bool recursive = true ) : bool | ||
AddOtherCFlags ( UnityEditor.XCodeEditor.PBXList flags ) : bool | ||
AddOtherCFlags ( string flag ) : bool | ||
XCBuildConfiguration ( string guid, PBXDictionary dictionary ) : System.Collections |
메소드 | 설명 | |
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AddSearchPaths ( UnityEditor.XCodeEditor.PBXList paths, string key, bool recursive = true ) : bool | ||
AddSearchPaths ( string path, string key, bool recursive = true ) : bool |
public AddHeaderSearchPaths ( UnityEditor.XCodeEditor.PBXList paths, bool recursive = true ) : bool | ||
paths | UnityEditor.XCodeEditor.PBXList | |
recursive | bool | |
리턴 | bool |
public AddLibrarySearchPaths ( UnityEditor.XCodeEditor.PBXList paths, bool recursive = true ) : bool | ||
paths | UnityEditor.XCodeEditor.PBXList | |
recursive | bool | |
리턴 | bool |
public AddOtherCFlags ( UnityEditor.XCodeEditor.PBXList flags ) : bool | ||
flags | UnityEditor.XCodeEditor.PBXList | |
리턴 | bool |
protected AddSearchPaths ( UnityEditor.XCodeEditor.PBXList paths, string key, bool recursive = true ) : bool | ||
paths | UnityEditor.XCodeEditor.PBXList | |
key | string | |
recursive | bool | |
리턴 | bool |
protected AddSearchPaths ( string path, string key, bool recursive = true ) : bool | ||
path | string | |
key | string | |
recursive | bool | |
리턴 | bool |
public XCBuildConfiguration ( string guid, PBXDictionary dictionary ) : System.Collections | ||
guid | string | |
dictionary | PBXDictionary | |
리턴 | System.Collections |