C# 클래스 UnityEditor.UI.FontDataDrawer

상속: PropertyDrawer
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
GetPropertyHeight ( SerializedProperty property, GUIContent label ) : float
OnGUI ( Rect position, SerializedProperty property, GUIContent label ) : void

보호된 메소드들

메소드 설명
Init ( SerializedProperty property ) : void

Initialize the serialized properties for the drawer.

비공개 메소드들

메소드 설명
DoHorizontalAligmentControl ( Rect position, SerializedProperty alignment ) : void
DoTextAligmentControl ( Rect position, SerializedProperty alignment ) : void
DoVerticalAligmentControl ( Rect position, SerializedProperty alignment ) : void
EditorToggle ( Rect position, bool value, GUIContent content, GUIStyle style ) : bool
GetAnchor ( VerticalTextAligment verticalTextAligment, HorizontalTextAligment horizontalTextAligment ) : TextAnchor
GetHorizontalAlignment ( TextAnchor ta ) : HorizontalTextAligment
GetVerticalAlignment ( TextAnchor ta ) : VerticalTextAligment
SetHorizontalAlignment ( SerializedProperty alignment, HorizontalTextAligment horizontalAlignment ) : void
SetVerticalAlignment ( SerializedProperty alignment, VerticalTextAligment verticalAlignment ) : void

메소드 상세

GetPropertyHeight() 공개 메소드

public GetPropertyHeight ( SerializedProperty property, GUIContent label ) : float
property SerializedProperty
label UnityEngine.GUIContent
리턴 float

Init() 보호된 메소드

Initialize the serialized properties for the drawer.

protected Init ( SerializedProperty property ) : void
property SerializedProperty
리턴 void

OnGUI() 공개 메소드

public OnGUI ( Rect position, SerializedProperty property, GUIContent label ) : void
position UnityEngine.Rect
property SerializedProperty
label UnityEngine.GUIContent
리턴 void