C# 클래스 UnityEditor.UI.ExtensionMenuOptions

This script adds the Extensions UI menu options to the Unity Editor.
파일 보기 프로젝트 열기: renketsu0/oculus_data_vis 1 사용 예제들

공개 메소드들

메소드 설명
AddCanvas ( MenuCommand menuCommand ) : void
CreateEventSystem ( MenuCommand menuCommand ) : void
CreateNewUI ( ) : GameObject
FixedScrollSnapBase ( MenuCommand menuCommand, string name, ScrollSnap direction, int itemVisible, int itemCount, Vector2 itemSize ) : void
GetOrCreateCanvasGameObject ( ) : GameObject

비공개 메소드들

메소드 설명
AddAccordionElement ( MenuCommand menuCommand ) : void
AddAccordionGroup ( MenuCommand menuCommand ) : void
AddAutoCompleteComboBox ( MenuCommand menuCommand ) : void
AddBoundTooltip ( MenuCommand menuCommand ) : void
AddButtonAsChild ( GameObject parent ) : GameObject
AddComboBox ( MenuCommand menuCommand ) : void
AddCutCorners ( MenuCommand menuCommand ) : void
AddDiamondGraph ( MenuCommand menuCommand ) : void
AddDropDownList ( MenuCommand menuCommand ) : void
AddFixedItemScrollSnapHorizontalMultiple ( MenuCommand menuCommand ) : void
AddFixedItemScrollSnapHorizontalSingle ( MenuCommand menuCommand ) : void
AddFixedItemScrollSnapVerticalMultiple ( MenuCommand menuCommand ) : void
AddFixedItemScrollSnapVerticalSingle ( MenuCommand menuCommand ) : void
AddHorizontalScrollSnap ( MenuCommand menuCommand ) : void
AddImageAsChild ( GameObject parent ) : GameObject
AddInputFieldAsChild ( GameObject parent ) : GameObject
AddScrollbarAsChild ( GameObject parent ) : GameObject
AddSelectionBox ( MenuCommand menuCommand ) : void
AddSlider ( MenuCommand menuCommand ) : void
AddTextAsChild ( GameObject parent ) : GameObject
AddUIButton ( MenuCommand menuCommand ) : void
AddUICircle ( MenuCommand menuCommand ) : void
AddUIFlippableImage ( MenuCommand menuCommand ) : void
AddUILineRenderer ( MenuCommand menuCommand ) : void
AddUILineTextureRenderer ( MenuCommand menuCommand ) : void
AddUIWindowBase ( MenuCommand menuCommand ) : void
AddVerticallScrollSnap ( MenuCommand menuCommand ) : void
CreateEventSystem ( bool select ) : void
CreateEventSystem ( bool select, GameObject parent ) : void
CreateToolTipItem ( bool select ) : void
CreateToolTipItem ( bool select, GameObject parent ) : void
CreateUIElementRoot ( string name, MenuCommand menuCommand, Vector2 size ) : GameObject
CreateUIObject ( string name, GameObject parent ) : GameObject
SetDefaultColorTransitionValues ( Selectable slider ) : void
SetDefaultTextValues ( Text lbl ) : void
SetPositionVisibleinSceneView ( RectTransform canvasRTransform, RectTransform itemTransform ) : void

메소드 상세

AddCanvas() 공개 정적인 메소드

public static AddCanvas ( MenuCommand menuCommand ) : void
menuCommand MenuCommand
리턴 void

CreateEventSystem() 공개 정적인 메소드

public static CreateEventSystem ( MenuCommand menuCommand ) : void
menuCommand MenuCommand
리턴 void

CreateNewUI() 공개 정적인 메소드

public static CreateNewUI ( ) : GameObject
리턴 GameObject

FixedScrollSnapBase() 공개 정적인 메소드

public static FixedScrollSnapBase ( MenuCommand menuCommand, string name, ScrollSnap direction, int itemVisible, int itemCount, Vector2 itemSize ) : void
menuCommand MenuCommand
name string
direction ScrollSnap
itemVisible int
itemCount int
itemSize Vector2
리턴 void

GetOrCreateCanvasGameObject() 공개 정적인 메소드

public static GetOrCreateCanvasGameObject ( ) : GameObject
리턴 GameObject