메소드 | 설명 | |
---|---|---|
AddSubShader ( subshader ) : void | ||
CreateSettingsElement ( ) : VisualElement | ||
GetActiveSubShader ( ) : ISubShader | ||
GetShader ( GenerationMode mode, string outputName, List &configuredTextures, List sourceAssetDependencyPaths = null ) : string | ||
IsPipelineCompatible ( RenderPipelineAsset renderPipelineAsset ) : bool | ||
OnAfterDeserialize ( ) : void | ||
OnBeforeSerialize ( ) : void | ||
ProcessPreviewMaterial ( Material Material ) : void | ||
RemoveSubShader ( subshader ) : void | ||
UpdateNodeAfterDeserialization ( ) : void |
메소드 | 설명 | |
---|---|---|
CreateCommonSettingsElement ( ) : VisualElement |
protected CreateCommonSettingsElement ( ) : VisualElement | ||
리턴 | VisualElement |
public GetShader ( GenerationMode mode, string outputName, List &configuredTextures, List sourceAssetDependencyPaths = null ) : string | ||
mode | GenerationMode | |
outputName | string | |
configuredTextures | List | |
sourceAssetDependencyPaths | List | |
리턴 | string |
public IsPipelineCompatible ( RenderPipelineAsset renderPipelineAsset ) : bool | ||
renderPipelineAsset | RenderPipelineAsset | |
리턴 | bool |
public ProcessPreviewMaterial ( Material Material ) : void | ||
Material | Material | |
리턴 | void |