메소드 | 설명 | |
---|---|---|
HandleDelete ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue | ||
HandleGet ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue | ||
HandlePost ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue |
메소드 | 설명 | |
---|---|---|
CreateAsset ( string assetPath, string contents ) : void | ||
GetAssetText ( string assetPath ) : UnityEditorInternal.JSONValue | ||
MoveAsset ( string from, string to ) : bool |
protected HandleDelete ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue | ||
request | UnityEditor.RestService.Request | |
payload | UnityEditorInternal.JSONValue | |
리턴 | UnityEditorInternal.JSONValue |
protected HandleGet ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue | ||
request | UnityEditor.RestService.Request | |
payload | UnityEditorInternal.JSONValue | |
리턴 | UnityEditorInternal.JSONValue |
protected HandlePost ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue | ||
request | UnityEditor.RestService.Request | |
payload | UnityEditorInternal.JSONValue | |
리턴 | UnityEditorInternal.JSONValue |