C# 클래스 UnityEditor.RestService.AssetRestHandler.AssetHandler

상속: Handler
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

보호된 메소드들

메소드 설명
HandleDelete ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue
HandleGet ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue
HandlePost ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue

비공개 메소드들

메소드 설명
CreateAsset ( string assetPath, string contents ) : void
GetAssetText ( string assetPath ) : UnityEditorInternal.JSONValue
MoveAsset ( string from, string to ) : bool

메소드 상세

HandleDelete() 보호된 메소드

protected HandleDelete ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue
request UnityEditor.RestService.Request
payload UnityEditorInternal.JSONValue
리턴 UnityEditorInternal.JSONValue

HandleGet() 보호된 메소드

protected HandleGet ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue
request UnityEditor.RestService.Request
payload UnityEditorInternal.JSONValue
리턴 UnityEditorInternal.JSONValue

HandlePost() 보호된 메소드

protected HandlePost ( UnityEditor.RestService.Request request, UnityEditorInternal.JSONValue payload ) : UnityEditorInternal.JSONValue
request UnityEditor.RestService.Request
payload UnityEditorInternal.JSONValue
리턴 UnityEditorInternal.JSONValue