C# 클래스 UnityEditor.PlaymodeTestsRunner.XmlResultWriter

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

공개 메소드들

메소드 설명
GetTestResult ( ) : string
WriteToFile ( string resultDestiantion, string resultFileName ) : void
XmlResultWriter ( string suiteName, string platform, TestResult results ) : System

비공개 메소드들

메소드 설명
EnvironmentGetCurrentDirectory ( ) : string
GetEnvironmentMachineName ( ) : string
GetEnvironmentOSVersion ( ) : string
GetEnvironmentOSVersionPlatform ( ) : string
GetEnvironmentUserDomainName ( ) : string
GetEnvironmentUserName ( ) : string
GetEnvironmentVersion ( ) : string
InitializeXmlFile ( string resultsName, ResultSummarizer summaryResults ) : void
StartTestElement ( TestResult result ) : void
TerminateXmlFile ( ) : void
WriteCData ( string text ) : void
WriteClosingElement ( string elementName ) : void
WriteCultureInfo ( ) : void
WriteEnvironment ( string targetPlatform ) : void
WriteFailureElement ( TestResult result ) : void
WriteHeader ( ) : void
WriteIndent ( ) : void
WriteOpeningElement ( string elementName ) : void
WriteOpeningElement ( string elementName, string>.Dictionary attributes ) : void
WriteOpeningElement ( string elementName, string>.Dictionary attributes, bool closeImmediatelly ) : void
WriteReasonElement ( TestResult result ) : void
WriteResultElement ( TestResult result ) : void
WriteTestSuite ( string resultsName, ResultSummarizer summaryResults ) : void

메소드 상세

GetTestResult() 공개 메소드

public GetTestResult ( ) : string
리턴 string

WriteToFile() 공개 메소드

public WriteToFile ( string resultDestiantion, string resultFileName ) : void
resultDestiantion string
resultFileName string
리턴 void

XmlResultWriter() 공개 메소드

public XmlResultWriter ( string suiteName, string platform, TestResult results ) : System
suiteName string
platform string
results TestResult
리턴 System