C# 클래스 UnityEditor.KabamXCodeEditor.XCBuildConfiguration

상속: PBXObject
파일 보기 프로젝트 열기: Kabam/XCodeEditor-for-Unity

공개 메소드들

메소드 설명
AddFrameworkSearchPaths ( PBXList paths, bool recursive = true ) : bool
AddHeaderSearchPaths ( PBXList paths, bool recursive = true ) : bool
AddLibrarySearchPaths ( PBXList paths, bool recursive = true ) : bool
AddOtherCFlags ( PBXList flags ) : bool
AddOtherCFlags ( string flag ) : bool
XCBuildConfiguration ( string guid, PBXDictionary dictionary ) : System.Collections

보호된 메소드들

메소드 설명
AddSearchPaths ( PBXList paths, string key, bool recursive = true ) : bool
AddSearchPaths ( string path, string key, bool recursive = true ) : bool

메소드 상세

AddFrameworkSearchPaths() 공개 메소드

public AddFrameworkSearchPaths ( PBXList paths, bool recursive = true ) : bool
paths PBXList
recursive bool
리턴 bool

AddHeaderSearchPaths() 공개 메소드

public AddHeaderSearchPaths ( PBXList paths, bool recursive = true ) : bool
paths PBXList
recursive bool
리턴 bool

AddLibrarySearchPaths() 공개 메소드

public AddLibrarySearchPaths ( PBXList paths, bool recursive = true ) : bool
paths PBXList
recursive bool
리턴 bool

AddOtherCFlags() 공개 메소드

public AddOtherCFlags ( PBXList flags ) : bool
flags PBXList
리턴 bool

AddOtherCFlags() 공개 메소드

public AddOtherCFlags ( string flag ) : bool
flag string
리턴 bool

AddSearchPaths() 보호된 메소드

protected AddSearchPaths ( PBXList paths, string key, bool recursive = true ) : bool
paths PBXList
key string
recursive bool
리턴 bool

AddSearchPaths() 보호된 메소드

protected AddSearchPaths ( string path, string key, bool recursive = true ) : bool
path string
key string
recursive bool
리턴 bool

XCBuildConfiguration() 공개 메소드

public XCBuildConfiguration ( string guid, PBXDictionary dictionary ) : System.Collections
guid string
dictionary PBXDictionary
리턴 System.Collections