C# 클래스 UnityEditor.IMGUI.Controls.MultiColumnHeader

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
GetCellRect ( int visibleColumnIndex, Rect rowRect ) : Rect
GetColumn ( int columnIndex ) : MultiColumnHeaderState.Column
GetColumnRect ( int visibleColumnIndex ) : Rect
GetVisibleColumnIndex ( int columnIndex ) : int
IsSortedAscending ( int columnIndex ) : bool
MultiColumnHeader ( MultiColumnHeaderState state ) : System
OnGUI ( Rect rect, float xScroll ) : void
Repaint ( ) : void

보호된 메소드들

메소드 설명
AddColumnVisibilityItems ( GenericMenu menu ) : void
ColumnHeaderClicked ( MultiColumnHeaderState column, int columnIndex ) : void
ColumnHeaderGUI ( MultiColumnHeaderState column, Rect headerRect, int columnIndex ) : void
ConvertHeaderAlignmentToTextAnchor ( TextAlignment alignment ) : TextAnchor
DoContextMenu ( ) : void
DrawDivider ( Rect dividerRect ) : void
OnSortingChanged ( ) : void
OnVisibleColumnsChanged ( ) : void

비공개 메소드들

메소드 설명
DetectSizeChanges ( Rect rect ) : void
ResizeColumnsWidthsProportionally ( float deltaWidth ) : void

메소드 상세

AddColumnVisibilityItems() 보호된 메소드

protected AddColumnVisibilityItems ( GenericMenu menu ) : void
menu UnityEditor.GenericMenu
리턴 void

ColumnHeaderClicked() 보호된 메소드

protected ColumnHeaderClicked ( MultiColumnHeaderState column, int columnIndex ) : void
column MultiColumnHeaderState
columnIndex int
리턴 void

ColumnHeaderGUI() 보호된 메소드

protected ColumnHeaderGUI ( MultiColumnHeaderState column, Rect headerRect, int columnIndex ) : void
column MultiColumnHeaderState
headerRect UnityEngine.Rect
columnIndex int
리턴 void

ConvertHeaderAlignmentToTextAnchor() 보호된 메소드

protected ConvertHeaderAlignmentToTextAnchor ( TextAlignment alignment ) : TextAnchor
alignment TextAlignment
리턴 TextAnchor

DoContextMenu() 보호된 메소드

protected DoContextMenu ( ) : void
리턴 void

DrawDivider() 보호된 메소드

protected DrawDivider ( Rect dividerRect ) : void
dividerRect UnityEngine.Rect
리턴 void

GetCellRect() 공개 메소드

public GetCellRect ( int visibleColumnIndex, Rect rowRect ) : Rect
visibleColumnIndex int
rowRect UnityEngine.Rect
리턴 UnityEngine.Rect

GetColumn() 공개 메소드

public GetColumn ( int columnIndex ) : MultiColumnHeaderState.Column
columnIndex int
리턴 MultiColumnHeaderState.Column

GetColumnRect() 공개 메소드

public GetColumnRect ( int visibleColumnIndex ) : Rect
visibleColumnIndex int
리턴 UnityEngine.Rect

GetVisibleColumnIndex() 공개 메소드

public GetVisibleColumnIndex ( int columnIndex ) : int
columnIndex int
리턴 int

IsSortedAscending() 공개 메소드

public IsSortedAscending ( int columnIndex ) : bool
columnIndex int
리턴 bool

MultiColumnHeader() 공개 메소드

public MultiColumnHeader ( MultiColumnHeaderState state ) : System
state MultiColumnHeaderState
리턴 System

OnGUI() 공개 메소드

public OnGUI ( Rect rect, float xScroll ) : void
rect UnityEngine.Rect
xScroll float
리턴 void

OnSortingChanged() 보호된 메소드

protected OnSortingChanged ( ) : void
리턴 void

OnVisibleColumnsChanged() 보호된 메소드

protected OnVisibleColumnsChanged ( ) : void
리턴 void

Repaint() 공개 메소드

public Repaint ( ) : void
리턴 void