C# 클래스 UnityEditor.Animations.AnimatorTransitionBase

Base class for animator transitions. Transitions define when and how the state machine switches from one state to another.

상속: Object
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
BuildTransitionName string
GetDisplayNameStateMachineSource string
GetDisplayNameStateSource string

공개 메소드들

메소드 설명
AddCondition ( AnimatorConditionMode mode, float threshold, string parameter ) : void

Utility function to add a condition to a transition.

GetDisplayName ( Object source ) : string
RemoveCondition ( AnimatorCondition condition ) : void

Utility function to remove a condition from the transition.

비공개 메소드들

메소드 설명
BuildTransitionName ( string source, string destination ) : string
GetDisplayNameStateMachineSource ( AnimatorStateMachine source ) : string
GetDisplayNameStateSource ( AnimatorState source ) : string

메소드 상세

AddCondition() 공개 메소드

Utility function to add a condition to a transition.

public AddCondition ( AnimatorConditionMode mode, float threshold, string parameter ) : void
mode AnimatorConditionMode The Animations.AnimatorCondition mode of the condition.
threshold float The threshold value of the condition.
parameter string The name of the parameter.
리턴 void

GetDisplayName() 공개 메소드

public GetDisplayName ( Object source ) : string
source Object
리턴 string

RemoveCondition() 공개 메소드

Utility function to remove a condition from the transition.

public RemoveCondition ( AnimatorCondition condition ) : void
condition AnimatorCondition The condition to remove.
리턴 void