C# 클래스 UnityDebug.UnityDebugSession

상속: VSCodeDebug.DebugSession
파일 보기 프로젝트 열기: Unity-Technologies/vscode-unity-debug 1 사용 예제들

공개 메소드들

메소드 설명
Attach ( Response response, dynamic args ) : void
Continue ( Response response, dynamic args ) : void
Disconnect ( Response response, dynamic args ) : void
Evaluate ( Response response, dynamic args ) : void
Initialize ( Response response, dynamic args ) : void
Launch ( Response response, dynamic args ) : void
Next ( Response response, dynamic args ) : void
Pause ( Response response, dynamic args ) : void
Scopes ( Response response, dynamic args ) : void
SetBreakpoints ( Response response, dynamic args ) : void
StackTrace ( Response response, dynamic args ) : void
StepIn ( Response response, dynamic args ) : void
StepOut ( Response response, dynamic args ) : void
Threads ( Response response, dynamic args ) : void
UnityDebugSession ( ) : System
Variables ( Response response, dynamic args ) : void

비공개 메소드들

메소드 설명
CreateStoppedEvent ( string reason, Mono.Debugging.Client.ThreadInfo ti, string text = null ) : StoppedEvent
CreateVariable ( Mono.Debugging.Client.ObjectValue v ) : Variable
FindThread ( int threadReference ) : Mono.Debugging.Client.ThreadInfo
HasMonoExtension ( string path ) : bool
ParseEvaluate ( string expression ) : string
SendOutput ( string category, string data ) : void
Stopped ( ) : void
Terminate ( string reason ) : void
getInt ( dynamic container, string propertyName, int dflt ) : int
getString ( dynamic args, string property, string dflt = null ) : string

메소드 상세

Attach() 공개 메소드

public Attach ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

Continue() 공개 메소드

public Continue ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

Disconnect() 공개 메소드

public Disconnect ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

Evaluate() 공개 메소드

public Evaluate ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

Initialize() 공개 메소드

public Initialize ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

Launch() 공개 메소드

public Launch ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

Next() 공개 메소드

public Next ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

Pause() 공개 메소드

public Pause ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

Scopes() 공개 메소드

public Scopes ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

SetBreakpoints() 공개 메소드

public SetBreakpoints ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

StackTrace() 공개 메소드

public StackTrace ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

StepIn() 공개 메소드

public StepIn ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

StepOut() 공개 메소드

public StepOut ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

Threads() 공개 메소드

public Threads ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void

UnityDebugSession() 공개 메소드

public UnityDebugSession ( ) : System
리턴 System

Variables() 공개 메소드

public Variables ( Response response, dynamic args ) : void
response VSCodeDebug.Response
args dynamic
리턴 void