C# 클래스 UnityContrib.UnityEditor.TimelineLogWindow

Editor window displaying the timeline.
상속: BaseEditorWindow, IHasCustomMenu
파일 보기 프로젝트 열기: UnityContrib/framework

공개 메소드들

메소드 설명
AddItemsToMenu ( GenericMenu menu ) : void

Adds export feature to timeline menu.

보호된 메소드들

메소드 설명
OnEnable ( ) : void

Loads skin and caches references to styles.

OnGUI ( ) : void

Prepares and renders the timeline.

OnPlayStarted ( ) : void

Repaints the timeline when start playing.

OnPlayStopped ( ) : void

Repaints the timeline when end playing.

비공개 메소드들

메소드 설명
CalculateLayout ( ) : void

Calculates sizes and boundaries for the timeline.

DrawBackground ( ) : void

Renders the background of the timeline.

DrawEntries ( ) : void

Renders the entries.

DrawNames ( ) : void

Renders the header column.

DrawScrollbars ( ) : void

Renders the scrollbars.

DrawWindow ( ) : void

Renders the timeline.

DrawZoomInfo ( ) : void

Renders the zoom level.

ExportAsCSV ( ) : void

Exports the timeline to comma separated values (CSV) plain text file format.

ShowWindow ( ) : void
UpdateZoom ( ) : void

Converts mouse input to zoom level.

메소드 상세

AddItemsToMenu() 공개 메소드

Adds export feature to timeline menu.
public AddItemsToMenu ( GenericMenu menu ) : void
menu UnityEditor.GenericMenu /// The menu to add the features to. ///
리턴 void

OnEnable() 보호된 메소드

Loads skin and caches references to styles.
protected OnEnable ( ) : void
리턴 void

OnGUI() 보호된 메소드

Prepares and renders the timeline.
protected OnGUI ( ) : void
리턴 void

OnPlayStarted() 보호된 메소드

Repaints the timeline when start playing.
protected OnPlayStarted ( ) : void
리턴 void

OnPlayStopped() 보호된 메소드

Repaints the timeline when end playing.
protected OnPlayStopped ( ) : void
리턴 void