메소드 | 설명 | |
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DirectionTo ( this t, |
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DirectionTo ( this t, Vector3 other ) : Vector3 | ||
FindChildBFS ( this t, string search, System.StringComparison comparison = StringComparison.CurrentCulture, bool tag = false ) : |
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FindChildDFS ( this t, string search, System.StringComparison comparison = StringComparison.CurrentCulture, bool tag = false ) : |
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FindParent ( this t, string search, System.StringComparison comparison = StringComparison.CurrentCulture, bool tag = false ) : |
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GetChildren ( this transform ) : UnityEngine.Transform[] | ||
Match ( this t, |
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Reset ( this t ) : void | ||
Reset ( this t, Space space ) : void | ||
Reset ( this t, TransformElement elements ) : void | ||
Reset ( this t, TransformElement elements, Space space ) : void | ||
SetEulerAngles ( this transform, Space space, float x = null, float y = null, float z = null ) : void | ||
SetLocalScale ( this transform, float x = null, float y = null, float z = null ) : void | ||
SetPosition ( this transform, Space space, float x = null, float y = null, float z = null ) : void |
public static DirectionTo ( this t, |
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t | this | |
other | ||
리턴 | Vector3 |
public static DirectionTo ( this t, Vector3 other ) : Vector3 | ||
t | this | |
other | Vector3 | |
리턴 | Vector3 |
public static FindChildBFS ( this t, string search, System.StringComparison comparison = StringComparison.CurrentCulture, bool tag = false ) : |
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t | this | |
search | string | |
comparison | System.StringComparison | |
tag | bool | |
리턴 |
public static FindChildDFS ( this t, string search, System.StringComparison comparison = StringComparison.CurrentCulture, bool tag = false ) : |
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t | this | |
search | string | |
comparison | System.StringComparison | |
tag | bool | |
리턴 |
public static FindParent ( this t, string search, System.StringComparison comparison = StringComparison.CurrentCulture, bool tag = false ) : |
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t | this | |
search | string | |
comparison | System.StringComparison | |
tag | bool | |
리턴 |
public static GetChildren ( this transform ) : UnityEngine.Transform[] | ||
transform | this | |
리턴 | UnityEngine.Transform[] |
public static Match ( this t, |
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t | this | |
other | ||
elements | TransformElement | |
리턴 | void |
public static Reset ( this t, TransformElement elements ) : void | ||
t | this | |
elements | TransformElement | |
리턴 | void |
public static Reset ( this t, TransformElement elements, Space space ) : void | ||
t | this | |
elements | TransformElement | |
space | Space | |
리턴 | void |
public static SetEulerAngles ( this transform, Space space, float x = null, float y = null, float z = null ) : void | ||
transform | this | |
space | Space | |
x | float | |
y | float | |
z | float | |
리턴 | void |
public static SetLocalScale ( this transform, float x = null, float y = null, float z = null ) : void | ||
transform | this | |
x | float | |
y | float | |
z | float | |
리턴 | void |
public static SetPosition ( this transform, Space space, float x = null, float y = null, float z = null ) : void | ||
transform | this | |
space | Space | |
x | float | |
y | float | |
z | float | |
리턴 | void |