C# 클래스 Unity.IL2CPP.Marshaling.MarshalInfoWriters.StringMarshalInfoWriter

상속: MarshalableMarshalInfoWriter
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
StringMarshalInfoWriter ( TypeReference type, MarshalType marshalType, Mono.Cecil.MarshalInfo marshalInfo, bool useUnicodeCharSet, bool forByReferenceType, bool forFieldMarshaling ) : Mono.Cecil
WriteFieldDeclaration ( CppCodeWriter writer, FieldReference field, [ fieldNameSuffix ) : void
WriteMarshalCleanupReturnValue ( CppCodeWriter writer, string variableName, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalCleanupVariable ( CppCodeWriter writer, string variableName, IRuntimeMetadataAccess metadataAccess, [ managedVariableName ) : void
WriteMarshalEmptyVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, IRuntimeMetadataAccess metadataAccess ) : string
WriteMarshalReturnValueToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, IRuntimeMetadataAccess metadataAccess ) : string
WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void

비공개 메소드들

메소드 설명
DetermineNativeTypeFor ( MarshalType marshalType, Mono.Cecil.MarshalInfo marshalInfo, bool useUnicodeCharset, bool isStringBuilder ) : Mono.Cecil.NativeType
FreeMarshaledString ( CppCodeWriter writer, string variableName ) : void
WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess, bool isMarshalingReturnValue ) : void

메소드 상세

StringMarshalInfoWriter() 공개 메소드

public StringMarshalInfoWriter ( TypeReference type, MarshalType marshalType, Mono.Cecil.MarshalInfo marshalInfo, bool useUnicodeCharSet, bool forByReferenceType, bool forFieldMarshaling ) : Mono.Cecil
type Mono.Cecil.TypeReference
marshalType MarshalType
marshalInfo Mono.Cecil.MarshalInfo
useUnicodeCharSet bool
forByReferenceType bool
forFieldMarshaling bool
리턴 Mono.Cecil

WriteFieldDeclaration() 공개 메소드

public WriteFieldDeclaration ( CppCodeWriter writer, FieldReference field, [ fieldNameSuffix ) : void
writer CppCodeWriter
field Mono.Cecil.FieldReference
fieldNameSuffix [
리턴 void

WriteMarshalCleanupReturnValue() 공개 메소드

public WriteMarshalCleanupReturnValue ( CppCodeWriter writer, string variableName, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
variableName string
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshalCleanupVariable() 공개 메소드

public WriteMarshalCleanupVariable ( CppCodeWriter writer, string variableName, IRuntimeMetadataAccess metadataAccess, [ managedVariableName ) : void
writer CppCodeWriter
variableName string
metadataAccess IRuntimeMetadataAccess
managedVariableName [
리턴 void

WriteMarshalEmptyVariableFromNative() 공개 메소드

public WriteMarshalEmptyVariableFromNative ( CppCodeWriter writer, string variableName, IList methodParameters, IRuntimeMetadataAccess metadataAccess ) : string
writer CppCodeWriter
variableName string
methodParameters IList
metadataAccess IRuntimeMetadataAccess
리턴 string

WriteMarshalReturnValueToNative() 공개 메소드

public WriteMarshalReturnValueToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, IRuntimeMetadataAccess metadataAccess ) : string
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
metadataAccess IRuntimeMetadataAccess
리턴 string

WriteMarshalVariableFromNative() 공개 메소드

public WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
variableName string
destinationVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshalVariableToNative() 공개 메소드

public WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
destinationVariable string
managedVariableName string
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshaledTypeForwardDeclaration() 공개 메소드

public WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void
writer CppCodeWriter
리턴 void