C# 클래스 Unity.IL2CPP.Marshaling.MarshalInfoWriters.ComObjectMarshalInfoWriter

상속: MarshalableMarshalInfoWriter
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

공개 메소드들

메소드 설명
ComObjectMarshalInfoWriter ( TypeReference type, MarshalType marshalType, Mono.Cecil.MarshalInfo marshalInfo ) : Mono.Cecil
WriteIncludesForFieldDeclaration ( CppCodeWriter writer ) : void
WriteMarshalCleanupVariable ( CppCodeWriter writer, string variableName, IRuntimeMetadataAccess metadataAccess, string managedVariableName ) : void
WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void

비공개 메소드들

메소드 설명
WriteMarshalToNativeForNonSealedType ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable ) : void

메소드 상세

ComObjectMarshalInfoWriter() 공개 메소드

public ComObjectMarshalInfoWriter ( TypeReference type, MarshalType marshalType, Mono.Cecil.MarshalInfo marshalInfo ) : Mono.Cecil
type Mono.Cecil.TypeReference
marshalType MarshalType
marshalInfo Mono.Cecil.MarshalInfo
리턴 Mono.Cecil

WriteIncludesForFieldDeclaration() 공개 메소드

public WriteIncludesForFieldDeclaration ( CppCodeWriter writer ) : void
writer CppCodeWriter
리턴 void

WriteMarshalCleanupVariable() 공개 최종 메소드

public final WriteMarshalCleanupVariable ( CppCodeWriter writer, string variableName, IRuntimeMetadataAccess metadataAccess, string managedVariableName ) : void
writer CppCodeWriter
variableName string
metadataAccess IRuntimeMetadataAccess
managedVariableName string
리턴 void

WriteMarshalVariableFromNative() 공개 최종 메소드

public final WriteMarshalVariableFromNative ( CppCodeWriter writer, string variableName, ManagedMarshalValue destinationVariable, IList methodParameters, bool returnValue, bool forNativeWrapperOfManagedMethod, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
variableName string
destinationVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
methodParameters IList
returnValue bool
forNativeWrapperOfManagedMethod bool
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshalVariableToNative() 공개 최종 메소드

public final WriteMarshalVariableToNative ( CppCodeWriter writer, ManagedMarshalValue sourceVariable, string destinationVariable, string managedVariableName, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
sourceVariable Unity.IL2CPP.Marshaling.ManagedMarshalValue
destinationVariable string
managedVariableName string
metadataAccess IRuntimeMetadataAccess
리턴 void

WriteMarshaledTypeForwardDeclaration() 공개 메소드

public WriteMarshaledTypeForwardDeclaration ( CppCodeWriter writer ) : void
writer CppCodeWriter
리턴 void