C# 클래스 Unity.IL2CPP.Marshaling.BodyWriters.ManagedToNative.ManagedToNativeInteropMethodBodyWriter

상속: Unity.IL2CPP.Marshaling.BodyWriters.InteropMethodBodyWriter
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

공개 메소드들

메소드 설명
ManagedToNativeInteropMethodBodyWriter ( MethodReference interopMethod, MethodReference methodForParameterNames, MarshalType marshalType, bool useUnicodeCharset ) : Mono.Cecil

보호된 메소드들

메소드 설명
GetFunctionCallParametersExpression ( string localVariableNames ) : string
WriteMethodEpilogue ( CppCodeWriter writer, IRuntimeMetadataAccess metadataAccess ) : void

메소드 상세

GetFunctionCallParametersExpression() 보호된 메소드

protected GetFunctionCallParametersExpression ( string localVariableNames ) : string
localVariableNames string
리턴 string

ManagedToNativeInteropMethodBodyWriter() 공개 메소드

public ManagedToNativeInteropMethodBodyWriter ( MethodReference interopMethod, MethodReference methodForParameterNames, MarshalType marshalType, bool useUnicodeCharset ) : Mono.Cecil
interopMethod Mono.Cecil.MethodReference
methodForParameterNames Mono.Cecil.MethodReference
marshalType MarshalType
useUnicodeCharset bool
리턴 Mono.Cecil

WriteMethodEpilogue() 보호된 메소드

protected WriteMethodEpilogue ( CppCodeWriter writer, IRuntimeMetadataAccess metadataAccess ) : void
writer CppCodeWriter
metadataAccess IRuntimeMetadataAccess
리턴 void