메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
CollisionEnter ( ICollision collision ) : void | ||
OnDestroy ( ) : void | ||
OnGUI ( ) : void | ||
OnUpdate ( ) : void | ||
StartCoroutine ( IEnumerator coroutine ) : void | ||
StartCoroutine ( string coroutine ) : void | ||
StopCoroutine ( string coroutine ) : void | ||
StopCoroutines ( ) : void | ||
UnityComponent ( IGameObject obj ) : System | ||
Update ( ) : void |
public CollisionEnter ( ICollision collision ) : void | ||
collision | ICollision | |
리턴 | void |
public StartCoroutine ( IEnumerator coroutine ) : void | ||
coroutine | IEnumerator | |
리턴 | void |
public UnityComponent ( IGameObject obj ) : System | ||
obj | IGameObject | |
리턴 | System |