프로퍼티 | 타입 | 설명 | |
---|---|---|---|
StaticIndexInit | bool |
메소드 | 설명 | |
---|---|---|
AddPendingStatic ( int blockx, int blocky, |
||
CloseStreams ( ) : void | ||
Dispose ( ) : void | ||
GetLandBlock ( int x, int y ) : Ultima.Tile[] | ||
GetLandBlock ( int x, int y, bool patch ) : Ultima.Tile[] | ||
GetLandTile ( int x, int y ) : |
||
GetLandTile ( int x, int y, bool patch ) : |
||
GetPendingStatics ( int blockx, int blocky ) : Ultima.StaticTile[] | ||
GetStaticBlock ( int x, int y ) : Ultima.HuedTile[][][] | ||
GetStaticBlock ( int x, int y, bool patch ) : Ultima.HuedTile[][][] | ||
GetStaticTiles ( int x, int y ) : Ultima.HuedTile[] | ||
GetStaticTiles ( int x, int y, bool patch ) : Ultima.HuedTile[] | ||
IsStaticBlockRemoved ( int blockx, int blocky ) : bool | ||
PendingStatic ( int blockx, int blocky ) : bool | ||
RemoveStaticBlock ( int blockx, int blocky ) : void | ||
SetLandBlock ( int x, int y, |
||
SetStaticBlock ( int x, int y, |
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TileMatrix ( int fileIndex, int mapID, int width, int height, string path ) : System |
메소드 | 설명 | |
---|---|---|
InitStatics ( ) : void | ||
ReadLandBlock ( int x, int y ) : Ultima.Tile[] | ||
ReadStaticBlock ( int x, int y ) : Ultima.HuedTile[][][] |
public AddPendingStatic ( int blockx, int blocky, |
||
blockx | int | |
blocky | int | |
toadd | ||
리턴 | void |
public GetLandBlock ( int x, int y ) : Ultima.Tile[] | ||
x | int | |
y | int | |
리턴 | Ultima.Tile[] |
public GetLandBlock ( int x, int y, bool patch ) : Ultima.Tile[] | ||
x | int | |
y | int | |
patch | bool | |
리턴 | Ultima.Tile[] |
public GetLandTile ( int x, int y, bool patch ) : |
||
x | int | |
y | int | |
patch | bool | |
리턴 |
public GetPendingStatics ( int blockx, int blocky ) : Ultima.StaticTile[] | ||
blockx | int | |
blocky | int | |
리턴 | Ultima.StaticTile[] |
public GetStaticBlock ( int x, int y ) : Ultima.HuedTile[][][] | ||
x | int | |
y | int | |
리턴 | Ultima.HuedTile[][][] |
public GetStaticBlock ( int x, int y, bool patch ) : Ultima.HuedTile[][][] | ||
x | int | |
y | int | |
patch | bool | |
리턴 | Ultima.HuedTile[][][] |
public GetStaticTiles ( int x, int y ) : Ultima.HuedTile[] | ||
x | int | |
y | int | |
리턴 | Ultima.HuedTile[] |
public GetStaticTiles ( int x, int y, bool patch ) : Ultima.HuedTile[] | ||
x | int | |
y | int | |
patch | bool | |
리턴 | Ultima.HuedTile[] |
public IsStaticBlockRemoved ( int blockx, int blocky ) : bool | ||
blockx | int | |
blocky | int | |
리턴 | bool |
public PendingStatic ( int blockx, int blocky ) : bool | ||
blockx | int | |
blocky | int | |
리턴 | bool |
public RemoveStaticBlock ( int blockx, int blocky ) : void | ||
blockx | int | |
blocky | int | |
리턴 | void |
public SetLandBlock ( int x, int y, |
||
x | int | |
y | int | |
value | ||
리턴 | void |
public SetStaticBlock ( int x, int y, |
||
x | int | |
y | int | |
value | ||
리턴 | void |
public TileMatrix ( int fileIndex, int mapID, int width, int height, string path ) : System | ||
fileIndex | int | |
mapID | int | |
width | int | |
height | int | |
path | string | |
리턴 | System |