메소드 | 설명 | |
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GetAnimCount ( int fileType ) : int |
Returns Animationcount in given animfile
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GetAnimLength ( int body, int fileType ) : int |
Actioncount of given Body in given anim file
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GetAnimation ( int body, int action, int direction, int fileType ) : Ultima.Frame[] | ||
GetAnimation ( int body, int action, int direction, int &hue, bool preserveHue, bool FirstFrame ) : Ultima.Frame[] |
Returns Framelist
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GetFileName ( int body ) : string |
Returns Filename body is in
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IsActionDefined ( int body, int action, int direction ) : bool |
Is Body with action and direction definied
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IsAnimDefinied ( int body, int action, int dir, int fileType ) : bool |
Is Animation in given animfile definied
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Reload ( ) : void |
Rereads AnimX files and bodyconv, body.def
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Translate ( int &body ) : void |
Translates body (body.def)
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Translate ( int &body, int &hue ) : void |
Translates body and hue (body.def)
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메소드 | 설명 | |
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GetFileIndex ( int body, int action, int direction, int fileType, |
Gets Fileseek index based on fileType,body,action,direction
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LoadTable ( ) : void |
public static GetAnimLength ( int body, int fileType ) : int | ||
body | int | |
fileType | int | |
리턴 | int |
public static GetAnimation ( int body, int action, int direction, int fileType ) : Ultima.Frame[] | ||
body | int | |
action | int | |
direction | int | |
fileType | int | |
리턴 | Ultima.Frame[] |
public static GetAnimation ( int body, int action, int direction, int &hue, bool preserveHue, bool FirstFrame ) : Ultima.Frame[] | ||
body | int | |
action | int | |
direction | int | |
hue | int | |
preserveHue | bool | No Hue override |
FirstFrame | bool | |
리턴 | Ultima.Frame[] |
public static IsActionDefined ( int body, int action, int direction ) : bool | ||
body | int | |
action | int | |
direction | int | |
리턴 | bool |
public static IsAnimDefinied ( int body, int action, int dir, int fileType ) : bool | ||
body | int | |
action | int | |
dir | int | |
fileType | int | |
리턴 | bool |
public static Translate ( int &body, int &hue ) : void | ||
body | int | |
hue | int | |
리턴 | void |