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PColorActivity ( long duration, long stepInterval, Target aTarget ) : System |
Constructs a new PColorActivity that will animate from the source color to no color, unless the destination color is later set.
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PColorActivity ( long duration, long stepInterval, Target aTarget, Color aDestination ) : System |
Constructs a new PColorActivity that will animate from the source color to the destination color.
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PColorActivity ( long duration, long stepInterval, int loopCount, ActivityMode mode, Target aTarget, Color aDestination ) : System |
Constructs a new PColorActivity that animate between the source and destination colors in the order specified by the mode, looping the given number of iterations.
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SetRelativeTargetValue ( float zeroToOne ) : void |
Overridden. See
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OnActivityStarted ( ) : void |
Overridden. See
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public PColorActivity ( long duration, long stepInterval, Target aTarget ) : System | ||
duration | long | The length of one loop of the activity. |
stepInterval | long | /// The minimum number of milliseconds that this activity should delay between /// steps. /// |
aTarget | Target | /// The object that the activity will be applied to and where the source state /// will be taken from. /// |
리턴 | System |
public PColorActivity ( long duration, long stepInterval, Target aTarget, Color aDestination ) : System | ||
duration | long | The length of one loop of the activity. |
stepInterval | long | /// The minimum number of milliseconds that this activity should delay between /// steps. /// |
aTarget | Target | /// The object that the activity will be applied to and where the source state /// will be taken from. /// |
aDestination | Color | The destination color state. |
리턴 | System |
public PColorActivity ( long duration, long stepInterval, int loopCount, ActivityMode mode, Target aTarget, Color aDestination ) : System | ||
duration | long | The length of one loop of the activity. |
stepInterval | long | /// The minimum number of milliseconds that this activity should delay between steps. /// |
loopCount | int | /// The number of times the activity should reschedule itself. /// |
mode | ActivityMode | /// Defines how the activity interpolates between states. /// |
aTarget | Target | /// The object that the activity will be applied to and where the source state /// will be taken from. /// |
aDestination | Color | The destination color state. |
리턴 | System |
public SetRelativeTargetValue ( float zeroToOne ) : void | ||
zeroToOne | float | |
리턴 | void |