프로퍼티 | 타입 | 설명 | |
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TileCount | int | ||
pathThread | System.Thread | ||
pathThreadExit | EventWaitHandle |
메소드 | 설명 | |
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Dispose ( ) : void | ||
Draw ( ) : void | ||
GetTileForPlayer ( int playerNum ) : |
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GetTileFromPos ( Vector3 position ) : |
Returns a Tile2 given a Vector3 position
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GetTileFromType ( TileType tileType ) : |
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GetTileIndexFromPos ( Vector3 position ) : int | ||
GetTileNeighbor ( |
Gets a neigbhoring Tile2's position
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GetTilePosFromPos ( Vector3 position ) : Vector3 | ||
GetTowerInformationAtPosition ( Vector3 position ) : |
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GetWalkableNeighbors ( |
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GetWalkableNeighbors ( |
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GetWalkableNeighborsInts ( |
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InitializeTileMap ( Vector3 position, Vector2 numTiles, Vector2 tileSize ) : void | ||
IsTilePathsValid ( ) : bool | ||
IsTilePathsValidFor ( int newBlockableTile ) : bool | ||
RemoveTower ( |
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SetBase ( |
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SetBase ( |
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SetObject ( |
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SetObject ( |
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SetTower ( |
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SetTowerForLevelMap ( |
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ThreadedTilePaths ( object indexToKill ) : void | ||
Update ( |
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UpdateTilePaths ( ) : void |
메소드 | 설명 | |
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InitializeTiles ( ) : void |
메소드 | 설명 | |
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OnTowerCreated ( ) : void |
public static GetTileForPlayer ( int playerNum ) : |
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playerNum | int | |
리턴 |
public static GetTileFromPos ( Vector3 position ) : |
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position | Vector3 | The position to investigate |
리턴 |
public static GetTileFromType ( TileType tileType ) : |
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tileType | TileType | |
리턴 |
public static GetTileIndexFromPos ( Vector3 position ) : int | ||
position | Vector3 | |
리턴 | int |
public static GetTileNeighbor ( |
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Tile2 | The start Tile2 | |
neighborTile | NeighborTile | The neighbor to examine |
리턴 |
public static GetTilePosFromPos ( Vector3 position ) : Vector3 | ||
position | Vector3 | |
리턴 | Vector3 |
public static GetTowerInformationAtPosition ( Vector3 position ) : |
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position | Vector3 | |
리턴 |
public static GetWalkableNeighbors ( |
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Tile2 | ||
리턴 | List |
public static GetWalkableNeighbors ( |
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tile | ||
exclude | Tile>.Dictionary | |
리턴 | List |
public static GetWalkableNeighborsInts ( |
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Tile2 | ||
리턴 | List |
public static InitializeTileMap ( Vector3 position, Vector2 numTiles, Vector2 tileSize ) : void | ||
position | Vector3 | |
numTiles | Vector2 | |
tileSize | Vector2 | |
리턴 | void |
public static IsTilePathsValidFor ( int newBlockableTile ) : bool | ||
newBlockableTile | int | |
리턴 | bool |
public static SetBase ( |
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setBase | ||
리턴 | void |
public static SetBase ( |
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setBase | ||
tile | ||
리턴 | void |
public static SetObject ( |
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gameObject | ||
Tile2 | ||
리턴 | void |
public static SetObject ( |
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gameObject | ||
Tile2 | ||
리턴 | void |
public static SetTower ( |
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tower | ||
Tile2 | ||
리턴 | bool |
public static SetTowerForLevelMap ( |
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tower | ||
tile | ||
리턴 | void |
public static ThreadedTilePaths ( object indexToKill ) : void | ||
indexToKill | object | |
리턴 | void |
public static Update ( |
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gameTime | ||
리턴 | void |