프로퍼티 | 타입 | 설명 | |
---|---|---|---|
particleThread | Thread | ||
particleThreadExit | |||
projectileLock | object | ||
repairLock | object | ||
upgradeLock | object |
메소드 | 설명 | |
---|---|---|
AddParticle ( Vector3 startPosition, Vector3 endPosition ) : void | ||
Dispose ( ) : void | ||
Draw ( float elapsedTime ) : void | ||
Initialize ( ) : void | ||
Repair ( Vector3 position, int playerNum ) : void | ||
ThreadedUpdate ( ) : void | ||
Update ( float elapsedTime ) : void | ||
Upgrade ( Vector3 position, int playerNum ) : void |
public static AddParticle ( Vector3 startPosition, Vector3 endPosition ) : void | ||
startPosition | Vector3 | |
endPosition | Vector3 | |
리턴 | void |
public static Repair ( Vector3 position, int playerNum ) : void | ||
position | Vector3 | |
playerNum | int | |
리턴 | void |
public static Upgrade ( Vector3 position, int playerNum ) : void | ||
position | Vector3 | |
playerNum | int | |
리턴 | void |
public static EventWaitHandle,System.Threading particleThreadExit | ||
리턴 |