프로퍼티 | 타입 | 설명 | |
---|---|---|---|
EMPActive | bool | ||
FreezeActive | bool | ||
Health | int | ||
IsActive | bool | ||
IsDead | bool | ||
Money | int | ||
PlayerBase | |||
PlayerNum | int | ||
Rezone | bool | ||
TargetPlayerNum | int | ||
TeamNum | int | ||
Type | PlayerType | ||
isHUDDisplayed | bool | ||
playerEnumType | System.Enum[] | ||
playerMenuTabsEnumType | System.Enum[] | ||
selectedUnit | int |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
cameraManager |
메소드 | 설명 | |
---|---|---|
AddMoney ( int amount ) : void | ||
Draw ( |
||
DrawMenu ( |
||
HandleInput ( ) : void | ||
Player ( ) : System | ||
Player ( int playerNum, int teamNum, |
||
Player ( int playerNum, int teamNum, int targetPlayerNum, |
||
PlayerSetup ( int playerNum, int teamNum, |
||
SetBase ( |
||
SetTargetBase ( |
||
SetTowerForLevelMap ( TowerType towerType, |
||
SetupAvatar ( ) : void | ||
SetupStatic ( ) : void | ||
SharedSetup ( int playerNum, int teamNum, PlayerType type ) : void | ||
TakeDamage ( ) : bool | ||
Update ( |
메소드 | 설명 | |
---|---|---|
DrawDefenseTowers ( ) : void | ||
DrawDeployTab ( ) : void | ||
DrawOffenseTowers ( ) : void | ||
DrawPowers ( ) : void | ||
DrawStatus ( ) : void | ||
DrawTowerInformation ( |
public Draw ( |
||
gameTime | ||
리턴 | void |
public DrawMenu ( |
||
gameTime | ||
리턴 | void |
public Player ( int playerNum, int teamNum, |
||
playerNum | int | |
teamNum | int | |
gameObject | ||
playerType | PlayerType | |
리턴 | System |
public Player ( int playerNum, int teamNum, int targetPlayerNum, |
||
playerNum | int | |
teamNum | int | |
targetPlayerNum | int | |
startTile | ||
type | PlayerType | |
리턴 | System |
public PlayerSetup ( int playerNum, int teamNum, |
||
playerNum | int | |
teamNum | int | |
gameObject | ||
playerType | PlayerType | |
리턴 | void |
public SetBase ( |
||
playerBase | ||
리턴 | void |
public SetTargetBase ( |
||
target | ||
리턴 | void |
public SetTowerForLevelMap ( TowerType towerType, |
||
towerType | TowerType | |
tile | ||
리턴 | void |
public SharedSetup ( int playerNum, int teamNum, PlayerType type ) : void | ||
playerNum | int | |
teamNum | int | |
type | PlayerType | |
리턴 | void |
public Update ( |
||
gameTime | ||
리턴 | void |
public Base,UHSampleGame.CoreObjects.Base PlayerBase | ||
리턴 |
protected CameraManager,UHSampleGame.CameraManagement cameraManager | ||
리턴 |
public static Enum[],System playerMenuTabsEnumType | ||
리턴 | System.Enum[] |