메소드 | 설명 | |
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AddToBuild ( ISceneEntity entity ) : bool |
Adds to build.
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Contains ( string scenePath ) : bool |
Determine if the given scenePath exist.
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GenerateJSON ( ) : string |
Generates a JSON representation of the scenes.
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GetAllScenes ( ) : IEnumerator |
Gets all scenes.
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GetBuildScenes ( ) : IEnumerator |
Gets the build scenes.
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GetFavorites ( ) : IEnumerator |
Gets the favorites.
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Refresh ( ) : void |
Refresh this instance.
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RemoveToBuild ( ISceneEntity entity ) : bool |
Removes to build.
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SceneDatabase ( ) : System.Collections.Generic |
Initializes a new instance of the TuxedoBerries.ScenePanel.SceneDatabase class.
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SetAsActive ( string scenePath ) : bool |
Sets as active.
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UpdateEnable ( ISceneEntity entity ) : bool |
Updates the enable.
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UpdateEntity ( ISceneEntity entity ) : bool |
Updates the entity.
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UpdateIndex ( ISceneEntity entity ) : bool |
Updates the index.
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this ( string scenePath ) : ISceneEntity |
Gets the SceneEntity with the specified scenePath.
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메소드 | 설명 | |
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AddBuildData ( ) : void |
Adds the build data.
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GenerateEntity ( string assetPath ) : SceneEntity |
Generates the scene entity based on the asset path.
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GetFromPool ( ) : SceneEntity | ||
RefreshBuildSettings ( ) : void | ||
RefreshDictionary ( ) : void |
Generates the dictionary of scenes.
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ReturnToPool ( SceneEntity entity ) : void |
Returns to pool.
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SortByIndex ( SceneEntity entityA, SceneEntity entityB ) : int |
public AddToBuild ( ISceneEntity entity ) : bool | ||
entity | ISceneEntity | Entity. |
리턴 | bool |
public RemoveToBuild ( ISceneEntity entity ) : bool | ||
entity | ISceneEntity | Entity. |
리턴 | bool |
public SceneDatabase ( ) : System.Collections.Generic | ||
리턴 | System.Collections.Generic |
public SetAsActive ( string scenePath ) : bool | ||
scenePath | string | Scene path. |
리턴 | bool |
public UpdateEnable ( ISceneEntity entity ) : bool | ||
entity | ISceneEntity | Entity. |
리턴 | bool |
public UpdateEntity ( ISceneEntity entity ) : bool | ||
entity | ISceneEntity | Entity. |
리턴 | bool |
public UpdateIndex ( ISceneEntity entity ) : bool | ||
entity | ISceneEntity | Entity. |
리턴 | bool |
public this ( string scenePath ) : ISceneEntity | ||
scenePath | string | Scene path. |
리턴 | ISceneEntity |