메소드 |
설명 |
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AddBall ( FixedBall f ) : void |
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BlackWhite ( ) : void |
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CheckExplosions ( ) : void |
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CheckLoose ( ) : void |
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Colour ( ) : void |
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Core ( ) : System |
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Core ( GamePadState g ) : System |
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Draw ( GameTime gameTime ) : void |
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DrawSearchLight ( GameTime gameTime ) : void |
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GameOver ( ) : bool |
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Initialise ( ) : void |
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Initialise ( Vector2 mySize, Vector2 myPosition, Microsoft.Xna.Framework.Game g ) : void |
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LoadGraphicsContent ( SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void |
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Move ( KeyboardState keyBoardState ) : void |
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Move ( KeyboardState keyBoardState, GamePadState gamePadState ) : void |
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MoveSearchLight ( KeyboardState keyboard, GamePadState gamepad ) : void |
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NextSpecial ( ) : void |
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ResetSpecial ( ) : void |
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SetControllerRotation ( ) : void |
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SetControllerRotation ( GamePadState gamePadState ) : void |
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SetKeyboardRotation ( KeyboardState keyBoardState ) : void |
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SetRotation ( ) : void |
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Update ( GameTime gameTime, KeyboardState keyBoardState, GamePadState gamePadState ) : value |
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Update ( GameTime gameTime, KeyboardState keyBoardState ) : void |
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UpdateLoose ( ) : void |
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addBall ( FixedBall f ) : void |
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getBallSize ( ) : int |
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getPos ( ) : Vector3 |
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removeBall ( FixedBall f ) : void |
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setPos ( Vector3 v ) : void |
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