C# 클래스 TugOfBaby.GameInstance

This is the main type for your game
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공개 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

GameInstance ( GraphicsDeviceManager gfx, Microsoft.Xna.Framework.Content.ContentManager content, Game1 game ) : System
Initialize ( GraphicsDevice graphicsDevice ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
CreateBaby ( ) : void

메소드 상세

Draw() 공개 메소드

This is called when the game should draw itself.
public Draw ( GameTime gameTime ) : void
gameTime GameTime Provides a snapshot of timing values.
리턴 void

GameInstance() 공개 메소드

public GameInstance ( GraphicsDeviceManager gfx, Microsoft.Xna.Framework.Content.ContentManager content, Game1 game ) : System
gfx GraphicsDeviceManager
content Microsoft.Xna.Framework.Content.ContentManager
game Game1
리턴 System

Initialize() 공개 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
public Initialize ( GraphicsDevice graphicsDevice ) : void
graphicsDevice GraphicsDevice
리턴 void

LoadContent() 공개 메소드

LoadContent will be called once per game and is the place to load all of your content.
public LoadContent ( ) : void
리턴 void

Update() 공개 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
public Update ( GameTime gameTime ) : void
gameTime GameTime Provides a snapshot of timing values.
리턴 void