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QuadTree ( Mesh mesh, int maxDepth, int sizeBound ) : System.Collections.Generic |
Initializes a new instance of the QuadTree class. The quadtree does not track changes of the mesh. If a mesh is refined or changed in any other way, a new quadtree has to be built to make the point location work. A node of the tree will be split, if its level if less than the max depth parameter AND the number of triangles in the node is greater than the size bound. |
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Query ( double x, double y ) : ITriangle |
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DotProduct ( Point p, Point q ) : double | ||
IsPointInTriangle ( Point p, Point t0, Point t1, Point t2 ) : bool |
Test, if a given point lies inside a triangle.
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public QuadTree ( Mesh mesh, int maxDepth, int sizeBound ) : System.Collections.Generic | ||
mesh | Mesh | Mesh containing triangles. |
maxDepth | int | The maximum depth of the tree. |
sizeBound | int | The maximum number of triangles contained in a leaf. |
리턴 | System.Collections.Generic |